how to deactivate component unity code example
Example 1: disable a component unity
using UnityEngine;
using System.Collections;
public class EnableComponents : MonoBehaviour
{
private Light myLight;
void Start ()
{
myLight = GetComponent<Light>();
}
void Update ()
{
if(Input.GetKeyUp(KeyCode.Space))
{
myLight.enabled = !myLight.enabled;
}
}
}
Example 2: how to deactivate an object unity
Object.SetActive(true / false);