How to determine binary image architecture at runtime?

Alright time for the long answer. The mach headers of the dyld images in the application contain the information you are looking for. I have added an example that I only tested to work and nothing else so I would not recommend pasting it directly into production code. What it does it get all of the mach headers for all of the currently loaded dyld images and prints an output very similar to the Binary Images section of the crash log. The methods I call are not thread safe. The one thing I am missing is the end address to the binary image because I did not bother looking up how to find that.

Main.m

#import <UIKit/UIKit.h>

#include <string.h>
#import <mach-o/loader.h>
#import <mach-o/dyld.h>
#import <mach-o/arch.h>

void printImage(const struct mach_header *header)
{
    uint8_t *header_ptr = (uint8_t*)header;
    typedef struct load_command load_command;

    const NXArchInfo *info = NXGetArchInfoFromCpuType(header->cputype, header->cpusubtype);

    //Print the architecture ex. armv7
    printf("%s ", info->name);

    header_ptr += sizeof(struct mach_header);
    load_command *command = (load_command*)header_ptr;

    for(int i = 0; i < header->ncmds > 0; ++i)
    {
        if(command->cmd == LC_UUID)
        {
            struct uuid_command ucmd = *(struct uuid_command*)header_ptr;

            CFUUIDRef cuuid = CFUUIDCreateFromUUIDBytes(kCFAllocatorDefault, *((CFUUIDBytes*)ucmd.uuid));
            CFStringRef suuid = CFUUIDCreateString(kCFAllocatorDefault, cuuid);
            CFStringEncoding encoding = CFStringGetFastestEncoding(suuid);

            //Print UUID
            printf("<%s> ", CFStringGetCStringPtr(suuid, encoding));

            CFRelease(cuuid);
            CFRelease(suuid);

            break;
        }

        header_ptr += command->cmdsize;
        command = (load_command*)header_ptr;
    }
}

void printBinaryImages()
{
    printf("Binary Images:\n");
    //Get count of all currently loaded DYLD
    uint32_t count = _dyld_image_count();

    for(uint32_t i = 0; i < count; i++)
    {
        //Name of image (includes full path)
        const char *dyld = _dyld_get_image_name(i);

        //Get name of file
        int slength = strlen(dyld);

        int j;
        for(j = slength - 1; j>= 0; --j)
            if(dyld[j] == '/') break;

        //strndup only available in iOS 4.3
        char *name = strndup(dyld + ++j, slength - j);
        printf("%s ", name);
        free(name);

        const struct mach_header *header = _dyld_get_image_header(i);
        //print address range
        printf("0x%X - ??? ", (uint32_t)header);

        printImage(header);

        //print file path
        printf("%s\n",  dyld);
    }
    printf("\n");
}

int main(int argc, char *argv[])
{        
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    printBinaryImages();
    [pool release];
    return retVal;
}

Example output:

Binary Images:
TestBed 0x1000 - ??? i386 <E96D079C-E035-389D-AA12-71E968C76BFE> /Users/username/Library/Application Support/iPhone Simulator/4.3/Applications/6F64D9F8-9179-4E21-AE32-4D4604BE77E5/TestBed.app/TestBed
UIKit 0x8000 - ??? i386 <72030911-362F-3E47-BAF3-ACD2CB6F88C0> /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.3.sdk/System/Library/Frameworks/UIKit.framework/UIKit
Foundation 0x772000 - ??? i386 <EB718CBD-1D57-3D31-898D-7CFA9C172A46> /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.3.sdk/System/Library/Frameworks/Foundation.framework/Foundation
CoreGraphics 0xA10000 - ??? i386 <D168A716-71F2-337A-AE0B-9DCF51AE9181> /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.3.sdk/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics
libSystem.dylib 0xCAA000 - ??? i386 <8DF0AFCD-FFA5-3049-88E2-7410F8398749> /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.3.sdk/usr/lib/libSystem.dylib
...

For a quick answer about architecture alone since you are building your application you can check some preprocessor defines to determine the current architecture that your application is built for. Make sure you check for the highest version of arm available first because each newer version defines all older versions.

#if __arm__
#import <arm/arch.h>

#ifdef __ARM_ARCH_6K__
//This is armv6
#endif //__ARM_ARCH_6K__
#endif //__arm__