How to draw filled polygon?
You need to set the paint object to FILL
Paint paint = new Paint();
paint.setStyle(Paint.Style.FILL);
Then you can draw whatever you want, and it will be filled.
canvas.drawCircle(20, 20, 15, paint);
canvas.drawRectangle(60, 20, 15, paint);
etc.
For more complex shapes you need to use the PATH object.
I like to do it in three steps...
Step 1. Create a pointy class ;-)
/**
* Simple point
*/
private class Point {
public float x = 0;
public float y = 0;
public Point(float x, float y) {
this.x = x;
this.y = y;
}
}
Step 2. Add a method/function for drawing
/**
* Draw polygon
*
* @param canvas The canvas to draw on
* @param color Integer representing a fill color (see http://developer.android.com/reference/android/graphics/Color.html)
* @param points Polygon corner points
*/
private void drawPoly(Canvas canvas, int color, Point[] points) {
// line at minimum...
if (points.length < 2) {
return;
}
// paint
Paint polyPaint = new Paint();
polyPaint.setColor(color);
polyPaint.setStyle(Style.FILL);
// path
Path polyPath = new Path();
polyPath.moveTo(points[0].x, points[0].y);
int i, len;
len = points.length;
for (i = 0; i < len; i++) {
polyPath.lineTo(points[i].x, points[i].y);
}
polyPath.lineTo(points[0].x, points[0].y);
// draw
canvas.drawPath(polyPath, polyPaint);
}
Step 3. Draw
drawPoly(canvas, 0xFF5555ee,
new Point[]{
new Point(10, 10),
new Point(15, 10),
new Point(15, 20)
});
Yes, you could probably do it more efficiently, but probably not much more readable :-).
Android does not have a handy drawPolygon(x_array, y_array, numberofpoints)
action like Java. You have to walk through making a Path
object point by point. For example, to make a filled trapezoid shape for a 3D dungeon wall, you could put all your points in x and y arrays then code as follows:
Paint wallpaint = new Paint();
wallpaint.setColor(Color.GRAY);
wallpaint.setStyle(Style.FILL);
Path wallpath = new Path();
wallpath.reset(); // only needed when reusing this path for a new build
wallpath.moveTo(x[0], y[0]); // used for first point
wallpath.lineTo(x[1], y[1]);
wallpath.lineTo(x[2], y[2]);
wallpath.lineTo(x[3], y[3]);
wallpath.lineTo(x[0], y[0]); // there is a setLastPoint action but i found it not to work as expected
canvas.drawPath(wallpath, wallpaint);
To add a constant linear gradient for some depth, you could code as follows. Note y[0] is used twice to keep the gradient horizontal:
wallPaint.reset(); // precaution when resusing Paint object, here shader replaces solid GRAY anyway
wallPaint.setShader(new LinearGradient(x[0], y[0], x[1], y[0], Color.GRAY, Color.DKGRAY,TileMode.CLAMP));
canvas.drawPath(wallpath, wallpaint);
Refer to Paint, Path and Canvas documentation for more options, such as array defined gradients, adding arcs, and laying a Bitmap over your polygon.