how to draw using pygame code example

Example 1: pygame draw circle

window = pygame.display.set_mode(300, 300)
colour = (0,0,255) #green
circle_x_&_y = (150, 50)
circle_radius = 12
border_width = 0 #0 = filled circle

pygame.draw.circle(window, colour, circle_x_&_y, circle_radius, border_width)

Example 2: pygame draw rect

import pygame, sys
from pygame.locals import *

def main():
    pygame.init()

    DISPLAY=pygame.display.set_mode((500,400),0,32)

    WHITE=(255,255,255)
    BLUE=(0,0,255)

    DISPLAY.fill(WHITE)

    pygame.draw.rect(DISPLAY,BLUE,(200,150,100,50))

    while True:
        for event in pygame.event.get():
            if event.type==QUIT:
                pygame.quit()
                sys.exit()
        pygame.display.update()

main()

Example 3: draw image pygame

import pygame as pg

pg.init()

screen = pg.display.set_mode((display_width,display_height))

# load the image in with file name
yourImg = pg.image.load('yourImg.png')
def showImg(x,y):
  	# pass the image and x,y values to screen
    screen.blit(yourImg, (x,y))
    
done = False
while not done:
  	for event in pg.event.get():
      if event.type == pg.QUIT:
        pg.quit()
        quit()
    # call the function
	showImg(10,10)
    pg.display.update()
pg.quit()
quit()