how to emit anything with socket.io code example
Example 1: socket io emit from socket instance or server
socket.emit('message', "this is a test"); //sending to sender-client only
socket.broadcast.emit('message', "this is a test"); //sending to all clients except sender
socket.broadcast.to('game').emit('message', 'nice game'); //sending to all clients in 'game' room(channel) except sender
socket.to('game').emit('message', 'enjoy the game'); //sending to sender client, only if they are in 'game' room(channel)
socket.broadcast.to(socketid).emit('message', 'for your eyes only'); //sending to individual socketid
io.emit('message', "this is a test"); //sending to all clients, include sender
io.in('game').emit('message', 'cool game'); //sending to all clients in 'game' room(channel), include sender
io.of('myNamespace').emit('message', 'gg'); //sending to all clients in namespace 'myNamespace', include sender
socket.emit(); //send to all connected clients
socket.broadcast.emit(); //send to all connected clients except the one that sent the message
socket.on(); //event listener, can be called on client to execute on server
io.sockets.socket(); //for emiting to specific clients
io.sockets.emit(); //send to all connected clients (same as socket.emit)
io.sockets.on() ; //initial connection from a client.
Example 2: socket io emit to specific client
Let me make it simpler with socket.io rooms. request a server
with a unique identifier to join a server. here we are using
an email as a unique identifier.
Client Socket.io
socket.on('connect', function () {
socket.emit('join', {email: [email protected]});
});
When the user joined a server, create a room for that user
Server Socket.io
io.on('connection', function (socket) {
socket.on('join', function (data) {
socket.join(data.email);
});
});
Now we are all set with joining. let emit something to from the
server to room, so that user can listen.
Server Socket.io
io.to('[email protected]').emit('message', {msg: 'hello world.'});
Let finalize the topic with listening to message event to the
client side
socket.on("message", function(data) {
alert(data.msg);
});
The reference from Socket.io rooms