How to find objects in unity code example

Example 1: how to find gameobjects in unity

using UnityEngine;
using System.Collections;
// This returns the GameObject named Hand in one of the Scenes.
public class ExampleClass : MonoBehaviour
{
    public GameObject hand;    
    
    void Example()
    {
        // This returns the GameObject named Hand.
        hand = GameObject.Find("Hand");        
      
        // This returns the GameObject named Hand.
        // Hand must not have a parent in the Hierarchy view.
        hand = GameObject.Find("/Hand");     
      
        // This returns the GameObject named Hand,
        // which is a child of Arm > Monster.
        // Monster must not have a parent in the Hierarchy view.
        hand = GameObject.Find("/Monster/Arm/Hand");
        
        // This returns the GameObject named Hand,
        // which is a child of Arm > Monster.
        hand = GameObject.Find("Monster/Arm/Hand");
    }
}

Example 2: how to find a gameobject in unity

public GameObject Object //This gives you a GameObject you can attach an object to

void Start()
{
  (Object) = GameObject.Find("(Objects Name)");//You put in the GameObjects name here
  //or
  (Object) = GameObject.FindWithTag("(Objects tag)");//You put in the GameObjects tag here
  //for multiple game objects
  (Object) = GameObject.FindGameObjectsWithTag("(Objects tag)");//Make multiple gameobjects with the same tag
}

Example 3: unity find gameobject

ExampleObject = GameObject.Find("Hand");

Example 4: unity find object by name

using UnityEngine;
using System.Collections;// This returns the GameObject named Hand in one of the Scenes.public class ExampleClass : MonoBehaviour
{
    public GameObject hand;    void Example()
    {
        // This returns the GameObject named Hand.
        hand = GameObject.Find("Hand");        // This returns the GameObject named Hand.
        // Hand must not have a parent in the Hierarchy view.
        hand = GameObject.Find("/Hand");        // This returns the GameObject named Hand,
        // which is a child of Arm > Monster.
        // Monster must not have a parent in the Hierarchy view.
        hand = GameObject.Find("/Monster/Arm/Hand");        // This returns the GameObject named Hand,
        // which is a child of Arm > Monster.
        hand = GameObject.Find("Monster/Arm/Hand");
    }
}