How to handle key press event in console application

Another solution, I used it for my text based adventure.

        ConsoleKey choice;
        do
        {
           choice = Console.ReadKey(true).Key;
            switch (choice)
            {
                // 1 ! key
                case ConsoleKey.D1:
                    Console.WriteLine("1. Choice");
                    break;
                //2 @ key
                case ConsoleKey.D2:
                    Console.WriteLine("2. Choice");
                    break;
            }
        } while (choice != ConsoleKey.D1 && choice != ConsoleKey.D2);

Unfortunately the Console class does not have any events defined for user input, however if you wish to output the current character which was pressed, you can do the following:

 static void Main(string[] args)
 {
     //This will loop indefinitely 
     while (true)
     {
         /*Output the character which was pressed. This will duplicate the input, such
          that if you press 'a' the output will be 'aa'. To prevent this, pass true to
          the ReadKey overload*/
         Console.Write(Console.ReadKey().KeyChar);
     }
 }

Console.ReadKey returns a ConsoleKeyInfo object, which encapsulates a lot of information about the key which was pressed.


For console application you can do this, the do while loop runs untill you press x

public class Program
{
    public static void Main()
    {

        ConsoleKeyInfo keyinfo;
        do
        {
            keyinfo = Console.ReadKey();
            Console.WriteLine(keyinfo.Key + " was pressed");
        }
        while (keyinfo.Key != ConsoleKey.X);
    }
}

This will only work if your console application has focus. If you want to gather system wide key press events you can use windows hooks