how to have object keep random color in render code example
Example: set object to random color unity
[RequireComponent(typeof(Renderer))]
public class colorTint : MonoBehaviour
{
public List<Color> TintColors;
// Start is called before the first frame update
void Start()
{
Color c = TintColors[Random.Range(0, TintColors.Count)];
GetComponent<Renderer>().material.color = c;
}