how to instantiate a prefab in unity code example
Example 1: Unity C# instantiate prefab
Instantiate(myPrefab, new Vector3(0, 0, 0), Quaternion.identity);
Example 2: unity instantiate prefab
Instantiate(cube, Vector3 (x, y, 0), Quaternion.identity);
Example 3: unity instantiate vector3
using UnityEngine;// Instantiate a rigidbody then set the velocitypublic class Example : MonoBehaviour
{
// Assign a Rigidbody component in the inspector to instantiate public Rigidbody projectile; void Update()
{
// Ctrl was pressed, launch a projectile
if (Input.GetButtonDown("Fire1"))
{
// Instantiate the projectile at the position and rotation of this transform
Rigidbody clone;
clone = Instantiate(projectile, transform.position, transform.rotation); // Give the cloned object an initial velocity along the current
// object's Z axis
clone.velocity = transform.TransformDirection(Vector3.forward * 10);
}
}
}
Example 4: unity C# instantiate prefab
GameObject prefab = reference_to_your_prefab_asset;
Vector3 position = Vector3.zero;
Quaternion rotation = Quaternion.identity;
Transform parent = parent_of_instantiated_prefab;
Instantiate(prefab, position, rotation, parent);
Example 5: instantiate prefab
Instantiate(tree, new Vector3(0, 0, 0), Quaternion.identity);