how to make a constant forward movement in godot 3d with code code example

Example 1: movement in godot

#3d
extends KinematicBody

var speed = 200
var motion = Vector2()

func _physics_process(delta):
	if Input. is_action_pressed("ui_right"):
		motion.x += speed
	elif Input. is_action_pressed("ui_left"):
		motion.x -= speed
	elif Input. is_action_pressed("ui_up"):
		motion.z -= speed
	elif Input. is_action_pressed("ui_down"):
		motion.z += speed
	else:
		motion.x = 0
		

	move_and_collide(motion)

Example 2: godot c# move towards

Mathf.MoveToward(float from, float to, float delta);

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Misc Example