how to make a variable code example

Example 1: javascript declare a variable

//choose the best for your solution
var myVariable = 22; //this can be a string or number. var is globally defined

let myVariable = 22; //this can be a string or number. let is block scoped

const myVariable = 22; //this can be a string or number. const is block scoped and can't be reassigned

Example 2: how to declare a variable js

//let and var are both editable variables and can be changed later on in your program;
let dog = 'Woof';
//dog is equal to the string 'Woof';
dog = false;
//You can changed the value of dog now because it was defined with let and not const;

let cow = 'Moo';
//cow is equal to the string 'Moo';
cow = true;
//You can change the value of cow later on because it is not defined with const;

//const is used when declaring a variable that can't be changed later on -- const stands for constant;
const pig = 'oink';
//This assigns the string 'oink' to pig which can not be changed because it is defined with const;
pig = 'snort';
//Above throws an error
//Good Job you now know how to declare variables using JavaScript!!!

Example 3: python cvariables

x = 7 #sets int as x

y = "John"# sets the string as y

print(x)#prints x 

print(y)# prints y

Example 4: how to define variables

-Use pm.globals to define a global variable:

pm.globals.set("variable_key", "variable_value");

-Use pm.collectionVariables to
define a collection variable:

pm.collectionVariables.set("variable_key", "variable_value");

-Use pm.environment to define an environment
variable (in the currently selected environment):

pm.environment.set("variable_key", "variable_value");

-You can use unset to remove a variable:
pm.environment.unset("variable_key");

-Defining local variables
Local variables are temporary values you set
in your request scripts using the following syntax:

pm.variables.set("variable_key", "variable_value");

Example 5: how to make a variable equal a specific element in javascript

//How to make a variable equal a specific element in javascript.

/*====DESCRIPTION STARTS HERE=======
Assuming you've already created an array and a variable, you simply set the
variable equal to the array, specifying the specific location of the value
it holds. Note though that when specifying the location, subtract one
number from the actual number we percieve. The reason for this is that computers
begin counting at 0.
  =====DESCRIPTION ENDS HERE========*/

//=====EXAMPLE=========
var listOfFirstNames = ["Will", "Kotori", "Grace", "James"]
var FirstName = listOfFirstNames[2] /*firstName now has the value of "Grace"
									since grace is the 2nd (or 3rd) element
									of the array*/

Example 6: how to make variable

local UIS = game:GetService("UserInputService")
local RS = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RemoteEvents = ReplicatedStorage.RemoteEvents
local Player = game.Players.LocalPlayer
local Camera = workspace.CurrentCamera
local DefaultSize = script.Parent.Size

function determineClosest(EggsAvailable)
	local CurrentClosest = nil
	local ClosestDistance = script.Parent.MaxMagnitude.Value
	for i,v in pairs(EggsAvailable) do
		local Egg = workspace.Eggs:FindFirstChild(v)
		local mag = (Egg.UIanchor.Position-Player.Character:WaitForChild("HumanoidRootPart").Position).Magnitude
		if mag <= ClosestDistance then
			CurrentClosest = Egg
			ClosestDistance = mag
		end
	end
	return CurrentClosest
end

RS.RenderStepped:Connect(function()
	if Player.Character:FindFirstChild("Humanoid") then
		if Player.Character.Humanoid.Health ~= 0 then
			local EggsAvailable = {}
			local CameraRatio = ((Camera.CFrame.Position - Camera.Focus.Position).Magnitude)/11
			script.Parent.Visible = false
			for i,v in pairs(game.Workspace.Eggs:GetChildren()) do
				local mag = (v.UIanchor.Position-Player.Character:WaitForChild("HumanoidRootPart").Position).Magnitude
				if mag <= script.Parent.MaxMagnitude.Value then
					EggsAvailable[#EggsAvailable+1] = v.Name
				end
			end
			if #EggsAvailable == 1 then
				local Egg = workspace.Eggs:FindFirstChild(EggsAvailable[1])
				local WSP = game.Workspace.CurrentCamera:WorldToScreenPoint(Egg.UIanchor.Position)
				script.Parent.Visible = true
				script.Parent.Position = UDim2.new(0,WSP.X,0,WSP.Y)
				script.Parent.CurrentTarget.Value = Egg.Name
			elseif #EggsAvailable > 1 then
				local Egg = determineClosest(EggsAvailable)
				local WSP = game.Workspace.CurrentCamera:WorldToScreenPoint(Egg.UIanchor.Position)
				script.Parent.Visible = true
				script.Parent.Position = UDim2.new(0,WSP.X,0,WSP.Y)
				script.Parent.CurrentTarget.Value = Egg.Name
			elseif #EggsAvailable == 0 then
				script.Parent.CurrentTarget.Value = "None"
			end
			script.Parent.Size = UDim2.new(DefaultSize.X.Scale/CameraRatio, DefaultSize.X.Offset, DefaultSize.Y.Scale/CameraRatio, DefaultSize.Y.Offset)
		end
	end
end)