how to make an object have the same rotation at the other object by code c# unity code example
Example: how to make the rotation of an object the same as another object in unity
Vector3 newRot = new Vector3 (otherObject.transform.eulerAngles.x, otherObject.transform.eulerAngles.y, transform.eulerAngles.z);
transform.rotation = Quaternion.Euler (newRot);