how to make the loops wait a bit in unity code example
Example 1: wait for seconds unity
//In the example below the script will right "Hello" and 3 seconds later write "Goodbye" in the console
Start()
{
//Call the function Example()
StartCoroutine(Example());
}
Example()
{
Debug.Log("Hello");
//wait 3 seconds
yield return new WaitForSeconds(3);
Debug.Log("Goodbye");
}
Example 2: unity c# run a command then wait
IEnumerator placeholder1() // weird syntax for this but its needed.
{
COODE HERE
yield return new WaitForSeconds(SECONDSHERE); //this is were the wait will happen. so position it in your func where you want to wait.
CODE HERE
} // if this returns errors its most likely because you need to include the yield return new WaitForSeconds
// if this still return errir check that you didnt clean up the tags at the top because you need the two using System.Collections; and using System.Collections.Generic; tags. So if you got rid of them just add them back.
//now we need to call the func in a void or a public void if we want to acces it outside our script.
public void placeholder2() //this can be called using a button or another scipt etc.
{
StartCoroutine(placeholder1())
}