How to map a parametrized enum from a generic type to another?
Some languages (like C++), use Duck Typing: if it quacks like a duck, it must be a duck, and therefore names matter. Rust does not.
In Rust, names are just some display utility for us mere humans, the B
in MyEnum<u32>
and MyEnum<String>
may happen to have the same visual representation, but they are completely different syntactic entities as far as the language is concerned.
There are multiple ways to alleviate your pain, though:
- a code generation plugin or
build.rs
script can be used as well - a macro can be used to automate the mapping
- a manual mapping can be done, it's a one shot effort after all
- the code can be restructured to separate type-dependent from type-independent variants
I'll show-case the latter:
enum MyEnumImpl {
A,
B,
C,
}
enum MyEnum<T> {
Independent(MyEnumImpl),
Dependent(T),
}
Obviously, the latter makes it much easier to manually map things.
Well, this is actually an answer:
enum MyEnum<T> {
B,
C,
D(T),
}
fn trans(a: MyEnum<u32>) -> MyEnum<String> {
match a {
MyEnum::D(i) => MyEnum::D(i.to_string()),
MyEnum::B => MyEnum::B,
MyEnum::C => MyEnum::C
}
}
fn main() {
}
But repeating all variants isn't acceptable when there's a lot of them..
I'd create a map
method on your enum:
#[derive(Debug)]
enum MyEnum<T> {
B,
C,
D(T),
}
impl<T> MyEnum<T> {
fn map<U>(self, f: impl FnOnce(T) -> U) -> MyEnum<U> {
use MyEnum::*;
match self {
B => B,
C => C,
D(x) => D(f(x)),
}
}
}
fn main() {
let answer = MyEnum::D(42);
let answer2 = answer.map(|x| x.to_string());
println!("{:?}", answer2);
}
This is similar to existing map
methods, such as Option::map
.