How-to migrate Wpf projects to the new VS2017 format
After some searching and trial and error I got it working!
This is the final wpf csproj:
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<LanguageTargets>$(MSBuildExtensionsPath)\$(VisualStudioVersion)\Bin\Microsoft.CSharp.targets</LanguageTargets>
<TargetFrameworks>net451</TargetFrameworks>
<RootNamespace>MyWpfLibrary</RootNamespace>
<AssemblyName>MyWpfLibrary</AssemblyName>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Rx-Xaml" Version="2.2.5" />
<PackageReference Include="reactiveui-core" Version="7.2.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="MyOtherLibrary.csproj" />
</ItemGroup>
<ItemGroup>
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="ReachFramework" />
<Reference Include="System.Net" />
<Reference Include="System.Printing" />
<Reference Include="System.Xaml" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx" Generator="ResXFileCodeGenerator" LastGenOutput="Resources.Designer.cs" />
<Compile Update="Properties\Resources.Designer.cs" DesignTime="True" AutoGen="True" DependentUpon="Resources.resx"/>
<Page Include="**\*.xaml" SubType="Designer" Generator="MSBuild:Compile" />
<Compile Update="**\*.xaml.cs" SubType="Designer" DependentUpon="%(Filename)" />
<Resource Include="Fonts\*.otf" />
<Resource Include="Images\*.png" />
</ItemGroup>
<Import Project="$(MSBuildSDKExtrasTargets)" Condition="Exists('$(MSBuildSDKExtrasTargets)')" />
</Project>
December 13th 2018 - .NET Core 3 Preview 1 was announced
.NET Core 3 will support WPF and WinForms applications. You may try it with Preview version of SDK:
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.0</TargetFramework>
<UseWPF>true</UseWPF>
</PropertyGroup>
</Project>
Previous answer
You can use template below to replace old .csproj with. It resolves couple of issues other people templates had.
- You don't have to include intermediary
*.g.cs
files like some suggested to do. - No
Main not found
error will occur. - No
Unable to run your project. The "RunCommand" property is not defined.
error will occur. - Includes already configured default Settings and Resources.
Template:
<Project Sdk="Microsoft.NET.Sdk" ToolsVersion="15.0">
<PropertyGroup>
<LanguageTargets>$(MSBuildExtensionsPath)\$(VisualStudioVersion)\Bin\Microsoft.CSharp.targets</LanguageTargets>
<TargetFramework>net47</TargetFramework>
<OutputType>WinExe</OutputType>
<StartupObject />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>full</DebugType>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<!-- App.xaml -->
<ApplicationDefinition Include="App.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:UpdateDesignTimeXaml</Generator>
</ApplicationDefinition>
<!-- XAML elements -->
<Page Include="**\*.xaml" Exclude="App.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:UpdateDesignTimeXaml</Generator>
</Page>
<Compile Update="**\*.xaml.cs" SubType="Code" DependentUpon="%(Filename)" />
<!-- Resources -->
<EmbeddedResource Update="Properties\Resources.resx" Generator="ResXFileCodeGenerator" LastGenOutput="Resources.Designer.cs" />
<Compile Update="Properties\Resources.Designer.cs" AutoGen="True" DependentUpon="Resources.resx" DesignTime="True" />
<!-- Settings -->
<None Update="Properties\Settings.settings" Generator="SettingsSingleFileGenerator" LastGenOutput="Settings.Designer.cs" />
<Compile Update="Properties\Settings.Designer.cs" AutoGen="True" DependentUpon="Settings.settings" />
</ItemGroup>
<ItemGroup>
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="System.Xaml" />
<Reference Include="WindowsBase" />
</ItemGroup>
</Project>
The above solution works for Wpf dll's, but I reverted it because Resharper and the Visual Studio designer where not functional anymore after this change. Mainly because they couldn't pair the xaml and the code-behind at design time. But the project compiles and works.
For a wpf executable you need to do the following:
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<LanguageTargets>$(MSBuildExtensionsPath)\$(VisualStudioVersion)\Bin\Microsoft.CSharp.targets</LanguageTargets>
<TargetFramework>net451</TargetFramework>
<OutputType>WinExe</OutputType>
<RootNamespace>MyNamespace</RootNamespace>
<AssemblyName>MyExe</AssemblyName>
<ApplicationIcon>MyExe.ico</ApplicationIcon>
<ApplicationManifest>app.manifest</ApplicationManifest>
<StartupObject>MyNamespace.App</StartupObject>
</PropertyGroup>
<ItemGroup>
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="System.Xaml" />
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx" Generator="ResXFileCodeGenerator" LastGenOutput="Resources.Designer.cs" />
<Compile Update="Properties\Resources.Designer.cs" DesignTime="True" AutoGen="True" DependentUpon="Resources.resx" />
<None Update="Properties\Settings.settings" Generator="SettingsSingleFileGenerator" LastGenOutput="Settings.Designer.cs" />
<Compile Update="Properties\Settings.Designer.cs" DesignTime="True" AutoGen="True" DependentUpon="Settings.settings" />
<Page Include="MainWindow.xaml" SubType="Designer" Generator="MSBuild:Compile" />
<Compile Update="MainWindow.xaml.cs" DependentUpon="MainWindow.xaml" />
<Resource Include="Images\*.png" />
<ApplicationDefinition Include="App.xaml" SubType="Designer" Generator="XamlIntelliSenseFileGenerator" />
<Compile Update="App.xaml.cs" DependentUpon="App.xaml" />
</ItemGroup>
<Import Project="$(MSBuildSDKExtrasTargets)" Condition="Exists('$(MSBuildSDKExtrasTargets)')" />
</Project>