How to pass arguments to a Button command in Tkinter?

This can also be done by using partial from the standard library functools, like this:

from functools import partial
#(...)
action_with_arg = partial(action, arg)
button = Tk.Button(master=frame, text='press', command=action_with_arg)

I personally prefer to use lambdas in such a scenario, because imo it's clearer and simpler and also doesn't force you to write lots of wrapper methods if you don't have control over the called method, but that's certainly a matter of taste.

That's how you'd do it with a lambda (note there's also some implementation of currying in the functional module, so you can use that too):

button = Tk.Button(master=frame, text='press', command= lambda: action(someNumber))

Just to make the answer of Nae a little bit more elaborate, here is a full blown example which includes the possibility to pass a variable to the callback which contains different values for each button:

import tkinter as tk
    
def callback(text):
    print(text)

top = tk.Tk()
Texts=["text1", "text2", "text3"]
Buttons=[]

for i, z in enumerate(Texts):
    Buttons.append(tk.Button(top, text=z, command= lambda ztemp=z : callback(ztemp)))
    Buttons[i].pack(side=tk.LEFT, padx=5)

top.mainloop()

By defining a temporary variable ztemp, the value of that variable gets fixed at the moment when the button is defined.


Example GUI:

Let's say I have the GUI:

import tkinter as tk

root = tk.Tk()

btn = tk.Button(root, text="Press")
btn.pack()

root.mainloop()

What Happens When a Button Is Pressed

See that when btn is pressed it calls its own function which is very similar to button_press_handle in the following example:

def button_press_handle(callback=None):
    if callback:
        callback() # Where exactly the method assigned to btn['command'] is being callled

with:

button_press_handle(btn['command'])

You can simply think that command option should be set as, the reference to the method we want to be called, similar to callback in button_press_handle.


Calling a Method(Callback) When the Button is Pressed

Without arguments

So if I wanted to print something when the button is pressed I would need to set:

btn['command'] = print # default to print is new line

Pay close attention to the lack of () with the print method which is omitted in the meaning that: "This is the method's name which I want you to call when pressed but don't call it just this very instant." However, I didn't pass any arguments for the print so it printed whatever it prints when called without arguments.

With Argument(s)

Now If I wanted to also pass arguments to the method I want to be called when the button is pressed I could make use of the anonymous functions, which can be created with lambda statement, in this case for print built-in method, like the following:

btn['command'] = lambda arg1="Hello", arg2=" ", arg3="World!" : print(arg1 + arg2 + arg3)

Calling Multiple Methods when the Button Is Pressed

Without Arguments

You can also achieve that using lambda statement but it is considered bad practice and thus I won't include it here. The good practice is to define a separate method, multiple_methods, that calls the methods wanted and then set it as the callback to the button press:

def multiple_methods():
    print("Vicariously") # the first inner callback
    print("I") # another inner callback

With Argument(s)

In order to pass argument(s) to method that calls other methods, again make use of lambda statement, but first:

def multiple_methods(*args, **kwargs):
    print(args[0]) # the first inner callback
    print(kwargs['opt1']) # another inner callback

and then set:

btn['command'] = lambda arg="live", kw="as the" : a_new_method(arg, opt1=kw)

Returning Object(s) From the Callback

Also further note that callback can't really return because it's only called inside button_press_handle with callback() as opposed to return callback(). It does return but not anywhere outside that function. Thus you should rather modify object(s) that are accessible in the current scope.


Complete Example with global Object Modification(s)

Below example will call a method that changes btn's text each time the button is pressed:

import tkinter as tk

i = 0
def text_mod():
    global i, btn           # btn can be omitted but not sure if should be
    txt = ("Vicariously", "I", "live", "as", "the", "whole", "world", "dies")
    btn['text'] = txt[i]    # the global object that is modified
    i = (i + 1) % len(txt)  # another global object that gets modified

root = tk.Tk()

btn = tk.Button(root, text="My Button")
btn['command'] = text_mod

btn.pack(fill='both', expand=True)

root.mainloop()

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