How to play GIF in android
add this to your dependencies (build.gradle)
allprojects {
repositories {
mavenCentral()
}
}
dependencies {
implementation 'pl.droidsonroids.gif:android-gif-drawable:1.2.15'
}
and use this in xml to show your gif
<pl.droidsonroids.gif.GifTextView
android:id="@+id/gifTextView2"
android:layout_width="230dp"
android:layout_height="200dp"
android:layout_weight="1"
android:src="@drawable/dev_option_gif"
/>
More info at: https://github.com/koral--/android-gif-drawable
2017 UPDATED ANSWER
To play GIF in android use Glide library to load any image or GIF.
Glide.with(context)
.load(YOUR_GIF)
.into(YOUR_IMAGE_VIEW);
Use Glide to load normal images, images from server or even to load GIF as well. Also have a look at Picasso android image loading library which is similar to Glide but as of now(16 Apr 2017) Picasso doesn't support GIF loading in android yet.
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OLD ANSWER
For all Those who want to play GIF in your app please find the code below
PlayGifView.java
import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Movie;
import android.os.Build;
import android.util.AttributeSet;
import android.view.View;
public class PlayGifView extends View{
private static final int DEFAULT_MOVIEW_DURATION = 1000;
private int mMovieResourceId;
private Movie mMovie;
private long mMovieStart = 0;
private int mCurrentAnimationTime = 0;
@SuppressLint("NewApi")
public PlayGifView(Context context, AttributeSet attrs) {
super(context, attrs);
/**
* Starting from HONEYCOMB have to turn off HardWare acceleration to draw
* Movie on Canvas.
*/
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) {
setLayerType(View.LAYER_TYPE_SOFTWARE, null);
}
}
public void setImageResource(int mvId){
this.mMovieResourceId = mvId;
mMovie = Movie.decodeStream(getResources().openRawResource(mMovieResourceId));
requestLayout();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
if(mMovie != null){
setMeasuredDimension(mMovie.width(), mMovie.height());
}else{
setMeasuredDimension(getSuggestedMinimumWidth(), getSuggestedMinimumHeight());
}
}
@Override
protected void onDraw(Canvas canvas) {
if (mMovie != null){
updateAnimtionTime();
drawGif(canvas);
invalidate();
}else{
drawGif(canvas);
}
}
private void updateAnimtionTime() {
long now = android.os.SystemClock.uptimeMillis();
if (mMovieStart == 0) {
mMovieStart = now;
}
int dur = mMovie.duration();
if (dur == 0) {
dur = DEFAULT_MOVIEW_DURATION;
}
mCurrentAnimationTime = (int) ((now - mMovieStart) % dur);
}
private void drawGif(Canvas canvas) {
mMovie.setTime(mCurrentAnimationTime);
mMovie.draw(canvas, 0, 0);
canvas.restore();
}
}
In your activity class use the following code to play GIF
PlayGifView pGif = (PlayGifView) findViewById(R.id.viewGif);
pGif.setImageResource(<Your GIF file name Eg: R.drawable.infinity_gif>);
XML layout
<yourPacckageName.PlayGifView
android:id="@+id/viewGif"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center" />
Use Glide to load any gif from your project's raw
folder or external URL into ImageView, ImageButtons
or similar [Glide targets][2]
Glide.with(getActivity()).load(R.raw.alarm).asGif().into(btnAlert);
If you can use a WebView, GIFs will play directly over it. But I am not sure, in your case whether you want to put it in a Webview or not.