how to put something as a child of an object unity 3d code example
Example 1: how to reference a child object unity
private void Start()
{
parentObject = GameObject.Find("Parent");
childObject = parentObject.transform.GetChild(0).gameObject;
}
Example 2: unity create a child object
objToSpawn = new GameObject("Start");
objToSpawn.AddComponent<Rigidbody>();
objToSpawn.AddComponent<MeshFilter>();
objToSpawn.AddComponent<BoxCollider>();
objToSpawn.AddComponent<MeshRenderer>();
objToSpawn.transform.SetParent(this.transform);