How to put text in a drawable?
Looking at Plowman's answer and trying to adjust it to my needs I stumpled upon a Class that is used for Camera in this link
Here is the code from the TextDrawable Class. Looks pretty simillar with Plowmans but for me works better:
import android.content.res.Resources;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorFilter;
import android.graphics.Paint;
import android.graphics.Paint.Align;
import android.graphics.Rect;
import android.graphics.drawable.Drawable;
import android.util.TypedValue;
public class TextDrawable extends Drawable {
private static final int DEFAULT_COLOR = Color.WHITE;
private static final int DEFAULT_TEXTSIZE = 15;
private Paint mPaint;
private CharSequence mText;
private int mIntrinsicWidth;
private int mIntrinsicHeight;
public TextDrawable(Resources res, CharSequence text) {
mText = text;
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setColor(DEFAULT_COLOR);
mPaint.setTextAlign(Align.CENTER);
float textSize = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_SP,
DEFAULT_TEXTSIZE, res.getDisplayMetrics());
mPaint.setTextSize(textSize);
mIntrinsicWidth = (int) (mPaint.measureText(mText, 0, mText.length()) + .5);
mIntrinsicHeight = mPaint.getFontMetricsInt(null);
}
@Override
public void draw(Canvas canvas) {
Rect bounds = getBounds();
canvas.drawText(mText, 0, mText.length(),
bounds.centerX(), bounds.centerY(), mPaint);
}
@Override
public int getOpacity() {
return mPaint.getAlpha();
}
@Override
public int getIntrinsicWidth() {
return mIntrinsicWidth;
}
@Override
public int getIntrinsicHeight() {
return mIntrinsicHeight;
}
@Override
public void setAlpha(int alpha) {
mPaint.setAlpha(alpha);
}
@Override
public void setColorFilter(ColorFilter filter) {
mPaint.setColorFilter(filter);
}
}
I've read the book "Professional Android 2 Application Development" (by Reto Meier). Amongst others, it contains an example project where you create a simple compass application where you "draw" text, markers etc.
The brief explanation is that you create a class that extends the android.view.View
class and overrides the onDraw(Canvas)
method.
All the source code form the book is available for download here: http://www.wrox.com/WileyCDA/WroxTitle/Professional-Android-2-Application-Development.productCd-0470565527,descCd-DOWNLOAD.html. If you download the code and look inside the project named "Chapter 4 Compass", I believe you would find what you're looking for :)
Here is a brief example of a TextDrawable
which works like a normal drawable but lets you specify text as the only constructor variable:
public class TextDrawable extends Drawable {
private final String text;
private final Paint paint;
public TextDrawable(String text) {
this.text = text;
this.paint = new Paint();
paint.setColor(Color.WHITE);
paint.setTextSize(22f);
paint.setAntiAlias(true);
paint.setFakeBoldText(true);
paint.setShadowLayer(6f, 0, 0, Color.BLACK);
paint.setStyle(Paint.Style.FILL);
paint.setTextAlign(Paint.Align.LEFT);
}
@Override
public void draw(Canvas canvas) {
canvas.drawText(text, 0, 0, paint);
}
@Override
public void setAlpha(int alpha) {
paint.setAlpha(alpha);
}
@Override
public void setColorFilter(ColorFilter cf) {
paint.setColorFilter(cf);
}
@Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
}