How to Query an NTP Server using C#?

The .NET Micro Framework Toolkit found in the CodePlex has an NTPClient. I have never used it myself but it looks good.

There is also another example located here.


This is a optimized version of the function which removes dependency on BitConverter function and makes it compatible with NETMF (.NET Micro Framework)

public static DateTime GetNetworkTime()
{
    const string ntpServer = "pool.ntp.org";
    var ntpData = new byte[48];
    ntpData[0] = 0x1B; //LeapIndicator = 0 (no warning), VersionNum = 3 (IPv4 only), Mode = 3 (Client Mode)

    var addresses = Dns.GetHostEntry(ntpServer).AddressList;
    var ipEndPoint = new IPEndPoint(addresses[0], 123);
    var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);

    socket.Connect(ipEndPoint);
    socket.Send(ntpData);
    socket.Receive(ntpData);
    socket.Close();

    ulong intPart = (ulong)ntpData[40] << 24 | (ulong)ntpData[41] << 16 | (ulong)ntpData[42] << 8 | (ulong)ntpData[43];
    ulong fractPart = (ulong)ntpData[44] << 24 | (ulong)ntpData[45] << 16 | (ulong)ntpData[46] << 8 | (ulong)ntpData[47];

    var milliseconds = (intPart * 1000) + ((fractPart * 1000) / 0x100000000L);
    var networkDateTime = (new DateTime(1900, 1, 1)).AddMilliseconds((long)milliseconds);

    return networkDateTime;
}

A modified version to compensate network times and calculate with DateTime-Ticks (more precise than milliseconds)

public static DateTime GetNetworkTime()
{
  const string NtpServer = "pool.ntp.org";

  const int DaysTo1900 = 1900 * 365 + 95; // 95 = offset for leap-years etc.
  const long TicksPerSecond = 10000000L;
  const long TicksPerDay = 24 * 60 * 60 * TicksPerSecond;
  const long TicksTo1900 = DaysTo1900 * TicksPerDay;

  var ntpData = new byte[48];
  ntpData[0] = 0x1B; // LeapIndicator = 0 (no warning), VersionNum = 3 (IPv4 only), Mode = 3 (Client Mode)

  var addresses = Dns.GetHostEntry(NtpServer).AddressList;
  var ipEndPoint = new IPEndPoint(addresses[0], 123);
  long pingDuration = Stopwatch.GetTimestamp(); // temp access (JIT-Compiler need some time at first call)
  using (var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
  {
    socket.Connect(ipEndPoint);
    socket.ReceiveTimeout = 5000;
    socket.Send(ntpData);
    pingDuration = Stopwatch.GetTimestamp(); // after Send-Method to reduce WinSocket API-Call time

    socket.Receive(ntpData);
    pingDuration = Stopwatch.GetTimestamp() - pingDuration;
  }

  long pingTicks = pingDuration * TicksPerSecond / Stopwatch.Frequency;

  // optional: display response-time
  // Console.WriteLine("{0:N2} ms", new TimeSpan(pingTicks).TotalMilliseconds);

  long intPart = (long)ntpData[40] << 24 | (long)ntpData[41] << 16 | (long)ntpData[42] << 8 | ntpData[43];
  long fractPart = (long)ntpData[44] << 24 | (long)ntpData[45] << 16 | (long)ntpData[46] << 8 | ntpData[47];
  long netTicks = intPart * TicksPerSecond + (fractPart * TicksPerSecond >> 32);

  var networkDateTime = new DateTime(TicksTo1900 + netTicks + pingTicks / 2);

  return networkDateTime.ToLocalTime(); // without ToLocalTime() = faster
}

Since the old accepted answer got deleted (It was a link to a Google code search results that no longer exist), I figured I could answer this question for future reference :

public static DateTime GetNetworkTime()
{
    //default Windows time server
    const string ntpServer = "time.windows.com";

    // NTP message size - 16 bytes of the digest (RFC 2030)
    var ntpData = new byte[48];

    //Setting the Leap Indicator, Version Number and Mode values
    ntpData[0] = 0x1B; //LI = 0 (no warning), VN = 3 (IPv4 only), Mode = 3 (Client Mode)

    var addresses = Dns.GetHostEntry(ntpServer).AddressList;

    //The UDP port number assigned to NTP is 123
    var ipEndPoint = new IPEndPoint(addresses[0], 123);
    //NTP uses UDP

    using(var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
    {
        socket.Connect(ipEndPoint);

        //Stops code hang if NTP is blocked
        socket.ReceiveTimeout = 3000;     

        socket.Send(ntpData);
        socket.Receive(ntpData);
        socket.Close();
    }

    //Offset to get to the "Transmit Timestamp" field (time at which the reply 
    //departed the server for the client, in 64-bit timestamp format."
    const byte serverReplyTime = 40;

    //Get the seconds part
    ulong intPart = BitConverter.ToUInt32(ntpData, serverReplyTime);

    //Get the seconds fraction
    ulong fractPart = BitConverter.ToUInt32(ntpData, serverReplyTime + 4);

    //Convert From big-endian to little-endian
    intPart = SwapEndianness(intPart);
    fractPart = SwapEndianness(fractPart);

    var milliseconds = (intPart * 1000) + ((fractPart * 1000) / 0x100000000L);

    //**UTC** time
    var networkDateTime = (new DateTime(1900, 1, 1, 0, 0, 0, DateTimeKind.Utc)).AddMilliseconds((long)milliseconds);

    return networkDateTime.ToLocalTime();
}

// stackoverflow.com/a/3294698/162671
static uint SwapEndianness(ulong x)
{
    return (uint) (((x & 0x000000ff) << 24) +
                   ((x & 0x0000ff00) << 8) +
                   ((x & 0x00ff0000) >> 8) +
                   ((x & 0xff000000) >> 24));
}

Note: You will have to add the following namespaces

using System.Net;
using System.Net.Sockets;

Tags:

C#

Datetime

Ntp