How to redirect standard output to output window from Visual Studio
Straightforward standard output redirection will not work, as there is no handle corresponding to OutputDebugString. However, there should be a way:
It could be done by redirecting standard output to a pipe, and then creating a thread which would read the pipe and print anything read from it using OutputDebugString.
Note: I was contemplating for a long ago to implement this, as I am facing exactly the same problem as you do (some libraries using printf or fprintf(stderr....). However, I never really did this. I have always ended modifying the libraries instead, and therefore I do not have a working implementation, but I think it should be feasible in principle.
Yes. I'm assuming that you're working on a Win32 GUI application.
Your C implementation defines three handles for standard input, standard output, and standard error. Win32 defines equivalent handles, which define where the actual physical input/output will appear. C functions, such as 'printf', use these Win32 handles to perform I/O. Basically, you have to create a console for output, and then redirect where the Win32 standard output points to. And then getting the handle to the C standard output and associating this with the Win32 standard output.
This link contains more information on how to do this:
You'll need to add two new files to your application (the link contains the listings).
From Redirecting cerr and clog to OutputDebugString():
#include <ostream>
#include <Windows.h>
/// \brief This class is derives from basic_stringbuf which will output
/// all the written data using the OutputDebugString function
template<typename TChar, typename TTraits = std::char_traits<TChar>>
class OutputDebugStringBuf : public std::basic_stringbuf<TChar,TTraits> {
public:
explicit OutputDebugStringBuf() : _buffer(256) {
setg(nullptr, nullptr, nullptr);
setp(_buffer.data(), _buffer.data(), _buffer.data() + _buffer.size());
}
~OutputDebugStringBuf() {
}
static_assert(std::is_same<TChar,char>::value ||
std::is_same<TChar,wchar_t>::value,
"OutputDebugStringBuf only supports char and wchar_t types");
int sync() try {
MessageOutputer<TChar,TTraits>()(pbase(), pptr());
setp(_buffer.data(), _buffer.data(), _buffer.data() + _buffer.size());
return 0;
}
catch(...) {
return -1;
}
int_type overflow(int_type c = TTraits::eof()) {
auto syncRet = sync();
if (c != TTraits::eof()) {
_buffer[0] = c;
setp(_buffer.data(), _buffer.data() + 1, _buffer.data() + _buffer.size());
}
return syncRet == -1 ? TTraits::eof() : 0;
}
private:
std::vector<TChar> _buffer;
template<typename TChar, typename TTraits>
struct MessageOutputer;
template<>
struct MessageOutputer<char,std::char_traits<char>> {
template<typename TIterator>
void operator()(TIterator begin, TIterator end) const {
std::string s(begin, end);
OutputDebugStringA(s.c_str());
}
};
template<>
struct MessageOutputer<wchar_t,std::char_traits<wchar_t>> {
template<typename TIterator>
void operator()(TIterator begin, TIterator end) const {
std::wstring s(begin, end);
OutputDebugStringW(s.c_str());
}
};
};
Then:
int main() {
#ifndef NDEBUG
#ifdef _WIN32
static OutputDebugStringBuf<char> charDebugOutput;
std::cerr.rdbuf(&charDebugOutput);
std::clog.rdbuf(&charDebugOutput);
static OutputDebugStringBuf<wchar_t> wcharDebugOutput;
std::wcerr.rdbuf(&wcharDebugOutput);
std::wclog.rdbuf(&wcharDebugOutput);
#endif
#endif
...
// Will be displayed in the debugger
std::cerr << "Error: something bad happened" << std::endl;
...
}
You might want to use it with
IsDebuggerPresent()
so that it still outputs to console when not run from the Visual Studio debugger.