how to reference a variable from another script in unity code example
Example 1: unity variable from another script
//Make Health public
public class PlayerScript: MonoBehaviour {
public float Health = 100.0f;
}
//Access it.
public class Accessor : MonoBehaviour {
void Start()
{
GameObject thePlayer = GameObject.Find("ThePlayer");
PlayerScript playerScript = thePlayer.GetComponent<PlayerScript>();
playerScript.Health -= 10.0f;
}
}
Example 2: how to reference a variable from another script in unity
public class PointScript : MonoBehaviour { public static int playerScore; // Static keyword makes this variable a Member of the class, not of any particular instance. void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") playerScore++; // The code that any instance can use to cause the score to be incremented, since the playerScore variable is a Static member, all instances of this class will have access to its value regardless of what instance next updates it. } }