How to remove from a map while iterating it?

I personally prefer this pattern which is slightly clearer and simpler, at the expense of an extra variable:

for (auto it = m.cbegin(), next_it = it; it != m.cend(); it = next_it)
{
  ++next_it;
  if (must_delete)
  {
    m.erase(it);
  }
}

Advantages of this approach:

  • the for loop incrementor makes sense as an incrementor;
  • the erase operation is a simple erase, rather than being mixed in with increment logic;
  • after the first line of the loop body, the meaning of it and next_it remain fixed throughout the iteration, allowing you to easily add additional statements referring to them without headscratching over whether they will work as intended (except of course that you cannot use it after erasing it).

Assuming C++11, here is a one-liner loop body, if this is consistent with your programming style:

using Map = std::map<K,V>;
Map map;

// Erase members that satisfy needs_removing(itr)
for (Map::const_iterator itr = map.cbegin() ; itr != map.cend() ; )
  itr = needs_removing(itr) ? map.erase(itr) : std::next(itr);

A couple of other minor style changes:

  • Show declared type (Map::const_iterator) when possible/convenient, over using auto.
  • Use using for template types, to make ancillary types (Map::const_iterator) easier to read/maintain.

The standard associative-container erase idiom:

for (auto it = m.cbegin(); it != m.cend() /* not hoisted */; /* no increment */)
{
  if (must_delete)
  {
    m.erase(it++);    // or "it = m.erase(it)" since C++11
  }
  else
  {
    ++it;
  }
}

Note that we really want an ordinary for loop here, since we are modifying the container itself. The range-based loop should be strictly reserved for situations where we only care about the elements. The syntax for the RBFL makes this clear by not even exposing the container inside the loop body.

Edit. Pre-C++11, you could not erase const-iterators. There you would have to say:

for (std::map<K,V>::iterator it = m.begin(); it != m.end(); ) { /* ... */ }

Erasing an element from a container is not at odds with constness of the element. By analogy, it has always been perfectly legitimate to delete p where p is a pointer-to-constant. Constness does not constrain lifetime; const values in C++ can still stop existing.


In short "How do I remove from a map while iterating it?"

  • With old map impl: You can't
  • With new map impl: almost as @KerrekSB suggested. But there are some syntax issues in what he posted.

From GCC map impl (note GXX_EXPERIMENTAL_CXX0X):

#ifdef __GXX_EXPERIMENTAL_CXX0X__
      // _GLIBCXX_RESOLVE_LIB_DEFECTS
      // DR 130. Associative erase should return an iterator.
      /**
       *  @brief Erases an element from a %map.
       *  @param  position  An iterator pointing to the element to be erased.
       *  @return An iterator pointing to the element immediately following
       *          @a position prior to the element being erased. If no such 
       *          element exists, end() is returned.
       *
       *  This function erases an element, pointed to by the given
       *  iterator, from a %map.  Note that this function only erases
       *  the element, and that if the element is itself a pointer,
       *  the pointed-to memory is not touched in any way.  Managing
       *  the pointer is the user's responsibility.
       */
      iterator
      erase(iterator __position)
      { return _M_t.erase(__position); }
#else
      /**
       *  @brief Erases an element from a %map.
       *  @param  position  An iterator pointing to the element to be erased.
       *
       *  This function erases an element, pointed to by the given
       *  iterator, from a %map.  Note that this function only erases
       *  the element, and that if the element is itself a pointer,
       *  the pointed-to memory is not touched in any way.  Managing
       *  the pointer is the user's responsibility.
       */
      void
      erase(iterator __position)
      { _M_t.erase(__position); }
#endif

Example with old and new style:

#include <iostream>
#include <map>
#include <vector>
#include <algorithm>

using namespace std;
typedef map<int, int> t_myMap;
typedef vector<t_myMap::key_type>  t_myVec;

int main() {

    cout << "main() ENTRY" << endl;

    t_myMap mi;
    mi.insert(t_myMap::value_type(1,1));
    mi.insert(t_myMap::value_type(2,1));
    mi.insert(t_myMap::value_type(3,1));
    mi.insert(t_myMap::value_type(4,1));
    mi.insert(t_myMap::value_type(5,1));
    mi.insert(t_myMap::value_type(6,1));

    cout << "Init" << endl;
    for(t_myMap::const_iterator i = mi.begin(); i != mi.end(); i++)
        cout << '\t' << i->first << '-' << i->second << endl;

    t_myVec markedForDeath;

    for (t_myMap::const_iterator it = mi.begin(); it != mi.end() ; it++)
        if (it->first > 2 && it->first < 5)
            markedForDeath.push_back(it->first);

    for(size_t i = 0; i < markedForDeath.size(); i++)
        // old erase, returns void...
        mi.erase(markedForDeath[i]);

    cout << "after old style erase of 3 & 4.." << endl;
    for(t_myMap::const_iterator i = mi.begin(); i != mi.end(); i++)
        cout << '\t' << i->first << '-' << i->second << endl;

    for (auto it = mi.begin(); it != mi.end(); ) {
        if (it->first == 5)
            // new erase() that returns iter..
            it = mi.erase(it);
        else
            ++it;
    }

    cout << "after new style erase of 5" << endl;
    // new cend/cbegin and lambda..
    for_each(mi.cbegin(), mi.cend(), [](t_myMap::const_reference it){cout << '\t' << it.first << '-' << it.second << endl;});

    return 0;
}

prints:

main() ENTRY
Init
        1-1
        2-1
        3-1
        4-1
        5-1
        6-1
after old style erase of 3 & 4..
        1-1
        2-1
        5-1
        6-1
after new style erase of 5
        1-1
        2-1
        6-1

Process returned 0 (0x0)   execution time : 0.021 s
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Tags:

C++

C++11

Map