how to rotate an object around a point in unity code example

Example 1: unity how to rotate something to point to something else

Vector3 dir = target.position - transform.position;
Quaternion lookRotation = Quaternion.LookRotation(dir);
Vector3 rotation = Quaternion.Lerp(partToRotate.rotation, lookRotation, Time.deltaTime * turnSpeed).eulerAngles;
partToRotate.rotation = Quaternion.Euler(0f, rotation.y, 0f);

Example 2: rotatearound unity

using UnityEngine;//Attach this script to a GameObject to rotate around the target position.
public class Example : MonoBehaviour
{
    private Vector3 target = new Vector3(5.0f, 0.0f, 0.0f);    void Update()
    {
        // Spin the object around the world origin at 20 degrees/second.
        transform.RotateAround(target, Vector3.up, 30 * Time.deltaTime);
    }
}

Example 3: unity rotate around point

transform.RotateAround(point, axis, degrees);