How to set the prototype of a JavaScript object that has already been instantiated?

EDIT Feb. 2012: the answer below is no longer accurate. __proto__ is being added to ECMAScript 6 as "normative optional" which means it isn't required to be implemented but if it is, it must follow the given set of rules. This is currently unresolved but at least it will be officially part of JavaScript's specification.

This question is a lot more complicated than it seems on the surface, and beyond most peoples' pay grade in regards to knowledge of Javascript internals.

The prototype property of an object is used when creating new child objects of that object. Changing it does not reflect in the object itself, rather is reflected when that object is used as a constructor for other objects, and has no use in changing the prototype of an existing object.

function myFactory(){};
myFactory.prototype = someOtherObject;

var newChild = new myFactory;
newChild.__proto__ === myFactory.prototype === someOtherObject; //true

Objects have an internal [[prototype]] property which points to the current prototype. The way it works is whenever a property on an object is called it will start at the object and then go up through the [[prototype]] chain until it finds a match, or fail, after the root Object prototype. This is how Javascript allows for runtime building and modification of objects; it has a plan for searching for what it needs.

The __proto__ property exists in some implementations (a lot now): any Mozilla implementation, all the webkit ones I know of, some others. This property points to the internal [[prototype]] property and allows modification post-creation on objects. Any properties and functions will instantly switch to match the prototype due to this chained lookup.

This feature, while being standardized now, still is not a required part of JavaScript, and in languages supporting it has a high likelihood of knocking your code down into the "unoptimized" category. JS engines have to do their best to classify code, especially "hot" code which is accessed very often, and if you're doing something fancy like modifying __proto__, they won't optimize your code at all.

This posts https://bugzilla.mozilla.org/show_bug.cgi?id=607863 specifically discusses current implementations of __proto__ and the differences between them. Every implementation does it differently, because it's a hard and unsolved problem. Everything in Javascript is mutable, except a.) the syntax b.) host objects (the DOM exists outside Javascript technically) and c.) __proto__. The rest is completely in the hands of you and every other developer, so you can see why __proto__ sticks out like a sore thumb.

There is one thing that __proto__ allows for that is otherwise impossible to do: the designation of an objects prototype at runtime separate from its constructor. This is an important use case and is one of the primary reasons __proto__ isn't already dead. It's important enough that it's been a serious discussion point in the formulation of Harmony, or soon to be known as ECMAScript 6. The ability to specify the prototype of an object during creation will be a part of the next version of Javascript and this will be the bell indicating __proto__'s days are formally numbered.

In the short term, you can use __proto__ if you're targeting browsers that support it (not IE, and no IE ever will). It's likely it'll work in webkit and moz for the next 10 years as ES6 won't be finalized until 2013.

Brendan Eich - re:Approach of new Object methods in ES5:

Sorry, ... but settable __proto__, apart from the object initialiser use case (i.e., on a new object not yet reachable, analogous to ES5's Object.create), is a terrible idea. I write this having designed and implemented settable __proto__ over 12 years ago.

... the lack of stratification is a problem (consider JSON data with a key "__proto__"). And worse, the mutability means implementations must check for cyclic prototype chains in order to avoid ilooping. [constant checks for infinite recursion are required]

Finally, mutating __proto__ on an existing object may break non-generic methods in the new prototype object, which cannot possibly work on the receiver (direct) object whose __proto__ is being set. This is simply bad practice, a form of intentional type confusion, in general.


ES6 finally specifies Object.setPrototypeOf(object, prototype) which is already implemented in Chrome and Firefox.


You can use constructor on an instance of an object to alter the prototype of an object in-place. I believe this is what you're asking to do.

This means if you have foo which is an instance of Foo:

function Foo() {}

var foo = new Foo();

You can add a property bar to all instances of Foo by doing the following:

foo.constructor.prototype.bar = "bar";

Here's a fiddle showing the proof-of-concept: http://jsfiddle.net/C2cpw/. Not terribly sure how older browsers will fare using this approach, but I'm pretty sure this should do the job pretty well.

If your intention is to mixin functionality into objects, this snippet should do the job:

function mix() {
  var mixins = arguments,
      i = 0, len = mixins.length;

  return {
    into: function (target) {
      var mixin, key;

      if (target == null) {
        throw new TypeError("Cannot mix into null or undefined values.");
      }

      for (; i < len; i += 1) {
        mixin = mixins[i];
        for (key in mixin) {
          target[key] = mixin[key];
        }

        // Take care of IE clobbering `toString` and `valueOf`
        if (mixin && mixin.toString !== Object.prototype.toString) {
          target.toString = mixin.toString;
        } else if (mixin && mixin.valueOf !== Object.prototype.valueOf) {
          target.valueOf = mixin.valueOf;
        }
      }
      return target;
    }
  };
};