How to use a class object in C++ as a function parameter
class
is a keyword that is used only* to introduce class definitions. When you declare new class instances either as local objects or as function parameters you use only the name of the class (which must be in scope) and not the keyword class
itself.
e.g.
class ANewType
{
// ... details
};
This defines a new type called ANewType
which is a class type.
You can then use this in function declarations:
void function(ANewType object);
You can then pass objects of type ANewType
into the function. The object will be copied into the function parameter so, much like basic types, any attempt to modify the parameter will modify only the parameter in the function and won't affect the object that was originally passed in.
If you want to modify the object outside the function as indicated by the comments in your function body you would need to take the object by reference (or pointer). E.g.
void function(ANewType& object); // object passed by reference
This syntax means that any use of object
in the function body refers to the actual object which was passed into the function and not a copy. All modifications will modify this object and be visible once the function has completed.
[* The class
keyword is also used in template definitions, but that's a different subject.]
If you want to pass class instances (objects), you either use
void function(const MyClass& object){
// do something with object
}
or
void process(MyClass& object_to_be_changed){
// change member variables
}
On the other hand if you want to "pass" the class itself
template<class AnyClass>
void function_taking_class(){
// use static functions of AnyClass
AnyClass::count_instances();
// or create an object of AnyClass and use it
AnyClass object;
object.member = value;
}
// call it as
function_taking_class<MyClass>();
// or
function_taking_class<MyStruct>();
with
class MyClass{
int member;
//...
};
MyClass object1;