How to use C source files in a C++ project?
Minimal runnable C from C++ example
Calling C from C++ is pretty easy: each C function only has one possible non-mangled symbol, so no extra work is required.
main.cpp
#include <cassert>
#include "c.h"
int main() {
assert(f() == 1);
}
c.h
#ifndef C_H
#define C_H
/* This ifdef allows the header to be used from both C and C++. */
#ifdef __cplusplus
extern "C" {
#endif
int f();
#ifdef __cplusplus
}
#endif
#endif
c.c
#include "c.h"
int f() { return 1; }
Run:
g++ -c -o main.o -std=c++98 main.cpp
gcc -c -o c.o -std=c89 c.c
g++ -o main.out main.o c.o
./main.out
I have explained extern "C"
in more detail at: What is the effect of extern "C" in C++?
Example on GitHub.
Minimal runnable C++ from C example
Calling C++ from is a bit harder: we have to manually create non-mangled versions of each function we want to expose.
Here we illustrate how to expose C++ function overloads to C.
main.c
#include <assert.h>
#include "cpp.h"
int main(void) {
assert(f_int(1) == 2);
assert(f_float(1.0) == 3);
return 0;
}
cpp.h
#ifndef CPP_H
#define CPP_H
#ifdef __cplusplus
// C cannot see these overloaded prototypes, or else it would get confused.
int f(int i);
int f(float i);
extern "C" {
#endif
int f_int(int i);
int f_float(float i);
#ifdef __cplusplus
}
#endif
#endif
cpp.cpp
#include "cpp.h"
int f(int i) {
return i + 1;
}
int f(float i) {
return i + 2;
}
int f_int(int i) {
return f(i);
}
int f_float(float i) {
return f(i);
}
Run:
gcc -c -o main.o -std=c89 -Wextra main.c
g++ -c -o cpp.o -std=c++98 cpp.cpp
g++ -o main.out main.o cpp.o
./main.out
Example on GitHub.
For the maximum reliability:
- Compile the C source with a C compiler.
- Compile the C++ source with a C++ compiler
- Preferably, write the main() function in C++.
- Link the program with a C++ compiler.
Make sure that the C headers are either themselves aware of C++ or that the C++ code includes the C headers inside an extern "C" { ... }
block.
Either (C header file cheader.h
):
#ifndef CHEADER_H_INCLUDED
#define CHEADER_H_INCLUDED
#ifdef __cplusplus
extern "C" {
#endif
...main contents of header...
#ifdef __cplusplus
}
#endif
#endif /* CHEADER_H_INCLUDED */
or (C++ source code):
extern "C" {
#include "cheader.h"
}
Modern C style is very close to the common subset of the C and C++ languages. However, arbitrary C code is not C++ code for any of a very large number of reasons, and simply calling the C source files C++ source files (by changing the extension, or simply by compiling with the C++ compiler) is not guaranteed to be successful. In general, it is easier to compile C as C and C++ as C++ and then link the resulting object files with the C++ compiler (to ensure the correct support libraries are invoked).
However, if the MSVC compiler is saying that programs using MFC have to be written solely in C++ (MFC requires C++ compilation (use a .cpp suffix) is the reported error), then you may have no choice but to ensure that your C code is compilable as C++ code. That means you'll have to cast the return values from malloc()
et al; you have to worry about other places where you do not use a cast to convert a void *
into some other pointer type; you have to worry about sizeof('a') == 4
in C and sizeof('a') == 1
in C++; you have to ensure that every function is declared before it is used; you have to ensure your C code does not use any C++ keywords (typename
, class
in particular; also inline
sometimes — but the complete list is quite large).
In some circles, you'd have to worry about the use of features in C99 that are not in C++2003 or C++2011, such as flexible array members, designated initializers, compound literals, variable-length arrays, and so on. However, if the C code is for MSVC, then that probably isn't going to be a problem; those features are not supported by the MSVC C compiler (it only supports C89, not C99).
FWIW: I have a script to hunt down C++ keywords. It contains the following comment:
# http://en.cppreference.com/w/cpp/keywords
# plus JL annotations
# and C (<iso646.h>)
# and_eq C (<iso646.h>)
# alignas (C++11 feature)
# alignof (C++11 feature)
# asm C (core)
# auto(1) C (core)
# bitand C (<iso646.h>)
# bitor C (<iso646.h>)
# bool C99 (<stdbool.h>)
# break C (core)
# case C (core)
# catch
# char C (core)
# char16_t (C++11 feature)
# char32_t (C++11 feature)
# class
# compl C (<iso646.h>)
# const C (core)
# constexpr (C++11 feature)
# const_cast
# continue C (core)
# decltype (C++11 feature)
# default(1) C (core)
# delete(1)
# double C (core)
# dynamic_cast
# else C (core)
# enum C (core)
# explicit
# export
# extern C (core)
# false C99 (<stdbool.h>)
# float C (core)
# for C (core)
# friend
# goto C (core)
# if C (core)
# inline C (core)
# int C (core)
# long C (core)
# mutable
# namespace
# new
# noexcept (C++11 feature)
# not C (<iso646.h>)
# not_eq C (<iso646.h>)
# nullptr (C++11 feature)
# operator
# or C (<iso646.h>)
# or_eq C (<iso646.h>)
# private
# protected
# public
# register C (core)
# reinterpret_cast
# return C (core)
# short C (core)
# signed C (core)
# sizeof C (core)
# static C (core)
# static_assert (C++11 feature)
# static_cast
# struct C (core)
# switch C (core)
# template
# this
# thread_local (C++11 feature)
# throw
# true C99 (<stdbool.h>)
# try
# typedef C (core)
# typeid
# typename
# union C (core)
# unsigned C (core)
# using(1)
# virtual
# void C (core)
# volatile C (core)
# wchar_t C (core)
# while C (core)
# xor C (<iso646.h>)
# xor_eq C (<iso646.h>)
The (1)
suffixes is a footnote at CPP Reference:
(1)
— meaning changed in C++11
C++ preaches "backwards compatibility" to C source, so an option would be to copy the C source onto a .cpp file and build. Now C++ is not COMPLETELY backwards compatible, so you might need to change some things around in the C source, but generally it should build with minimal errors. Just make sure you include the C library's that the .c uses(considering your compiler supports C also)
#include <stdio.h>
#include <string.h>
//so on