How to use hex color values
#ffffff
are actually 3 color components in hexadecimal notation - red ff
, green ff
and blue ff
. You can write hexadecimal notation in Swift using 0x
prefix, e.g 0xFF
To simplify the conversion, let's create an initializer that takes integer (0 - 255) values:
extension UIColor {
convenience init(red: Int, green: Int, blue: Int) {
assert(red >= 0 && red <= 255, "Invalid red component")
assert(green >= 0 && green <= 255, "Invalid green component")
assert(blue >= 0 && blue <= 255, "Invalid blue component")
self.init(red: CGFloat(red) / 255.0, green: CGFloat(green) / 255.0, blue: CGFloat(blue) / 255.0, alpha: 1.0)
}
convenience init(rgb: Int) {
self.init(
red: (rgb >> 16) & 0xFF,
green: (rgb >> 8) & 0xFF,
blue: rgb & 0xFF
)
}
}
Usage:
let color = UIColor(red: 0xFF, green: 0xFF, blue: 0xFF)
let color2 = UIColor(rgb: 0xFFFFFF)
How to get alpha?
Depending on your use case, you can simply use the native UIColor.withAlphaComponent
method, e.g.
let semitransparentBlack = UIColor(rgb: 0x000000).withAlphaComponent(0.5)
Or you can add an additional (optional) parameter to the above methods:
convenience init(red: Int, green: Int, blue: Int, a: CGFloat = 1.0) {
self.init(
red: CGFloat(red) / 255.0,
green: CGFloat(green) / 255.0,
blue: CGFloat(blue) / 255.0,
alpha: a
)
}
convenience init(rgb: Int, a: CGFloat = 1.0) {
self.init(
red: (rgb >> 16) & 0xFF,
green: (rgb >> 8) & 0xFF,
blue: rgb & 0xFF,
a: a
)
}
(we cannot name the parameter alpha
because of a name collision with the existing initializer).
Called as:
let color = UIColor(red: 0xFF, green: 0xFF, blue: 0xFF, a: 0.5)
let color2 = UIColor(rgb: 0xFFFFFF, a: 0.5)
To get the alpha as an integer 0-255, we can
convenience init(red: Int, green: Int, blue: Int, a: Int = 0xFF) {
self.init(
red: CGFloat(red) / 255.0,
green: CGFloat(green) / 255.0,
blue: CGFloat(blue) / 255.0,
alpha: CGFloat(a) / 255.0
)
}
// let's suppose alpha is the first component (ARGB)
convenience init(argb: Int) {
self.init(
red: (argb >> 16) & 0xFF,
green: (argb >> 8) & 0xFF,
blue: argb & 0xFF,
a: (argb >> 24) & 0xFF
)
}
Called as
let color = UIColor(red: 0xFF, green: 0xFF, blue: 0xFF, a: 0xFF)
let color2 = UIColor(argb: 0xFFFFFFFF)
Or a combination of the previous methods. There is absolutely no need to use strings.
Swift 5 (Swift 4, Swift 3) UIColor extension:
extension UIColor {
convenience init(hexString: String) {
let hex = hexString.trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
var int = UInt64()
Scanner(string: hex).scanHexInt64(&int)
let a, r, g, b: UInt64
switch hex.count {
case 3: // RGB (12-bit)
(a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
case 6: // RGB (24-bit)
(a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF)
case 8: // ARGB (32-bit)
(a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
default:
(a, r, g, b) = (255, 0, 0, 0)
}
self.init(red: CGFloat(r) / 255, green: CGFloat(g) / 255, blue: CGFloat(b) / 255, alpha: CGFloat(a) / 255)
}
}
Usage:
let darkGrey = UIColor(hexString: "#757575")
Swift 2.x version:
extension UIColor {
convenience init(hexString: String) {
let hex = hexString.stringByTrimmingCharactersInSet(NSCharacterSet.alphanumericCharacterSet().invertedSet)
var int = UInt32()
NSScanner(string: hex).scanHexInt(&int)
let a, r, g, b: UInt32
switch hex.characters.count {
case 3: // RGB (12-bit)
(a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
case 6: // RGB (24-bit)
(a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF)
case 8: // ARGB (32-bit)
(a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
default:
(a, r, g, b) = (255, 0, 0, 0)
}
self.init(red: CGFloat(r) / 255, green: CGFloat(g) / 255, blue: CGFloat(b) / 255, alpha: CGFloat(a) / 255)
}
}
This is a function that takes a hex string and returns a UIColor.
(You can enter hex strings with either format: #ffffff
or ffffff
)
Usage:
var color1 = hexStringToUIColor("#d3d3d3")
Swift 5: (Swift 4+)
func hexStringToUIColor (hex:String) -> UIColor {
var cString:String = hex.trimmingCharacters(in: .whitespacesAndNewlines).uppercased()
if (cString.hasPrefix("#")) {
cString.remove(at: cString.startIndex)
}
if ((cString.count) != 6) {
return UIColor.gray
}
var rgbValue:UInt64 = 0
Scanner(string: cString).scanHexInt64(&rgbValue)
return UIColor(
red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
alpha: CGFloat(1.0)
)
}
Swift 3:
func hexStringToUIColor (hex:String) -> UIColor {
var cString:String = hex.trimmingCharacters(in: .whitespacesAndNewlines).uppercased()
if (cString.hasPrefix("#")) {
cString.remove(at: cString.startIndex)
}
if ((cString.characters.count) != 6) {
return UIColor.gray
}
var rgbValue:UInt32 = 0
Scanner(string: cString).scanHexInt32(&rgbValue)
return UIColor(
red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
alpha: CGFloat(1.0)
)
}
Swift 2:
func hexStringToUIColor (hex:String) -> UIColor {
var cString:String = hex.stringByTrimmingCharactersInSet(NSCharacterSet.whitespaceAndNewlineCharacterSet() as NSCharacterSet).uppercaseString
if (cString.hasPrefix("#")) {
cString = cString.substringFromIndex(cString.startIndex.advancedBy(1))
}
if ((cString.characters.count) != 6) {
return UIColor.grayColor()
}
var rgbValue:UInt32 = 0
NSScanner(string: cString).scanHexInt(&rgbValue)
return UIColor(
red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
alpha: CGFloat(1.0)
)
}
Source: arshad/gist:de147c42d7b3063ef7bc
Edit: Updated the code. Thanks, Hlung, jaytrixz, Ahmad F, Kegham K, and Adam Waite!