How to use multiple materials in a Three.js cube?
You need to use THREE.MeshFaceMaterial for the mesh. Here's example code:
var materials = [];
for (var i=0; i<6; i++) {
var img = new Image();
img.src = i + '.png';
var tex = new THREE.Texture(img);
img.tex = tex;
img.onload = function() {
this.tex.needsUpdate = true;
};
var mat = new THREE.MeshBasicMaterial({color: 0xffffff, map: tex});
materials.push(mat);
}
var cubeGeo = new THREE.CubeGeometry(400,400,400,1,1,1, materials);
var cube = new THREE.Mesh(cubeGeo, new THREE.MeshFaceMaterial());
For an example of using multiple materials in a cube, for a recent version of three.js version 56 (March 2013), check out the source code of the example at http://stemkoski.github.com/Three.js/Textures.html -- the biggest recent change is that THREE.MeshFaceMaterial
needs to be passed an array of materials to be used in the CubeGeometry
.