how to use text mesh pro in script code example
Example 1: how to edit text mesh pro text
using UnityEngine;
using System.Collections;
using TMPro;
public class ExampleClass : MonoBehaviour
{
public TextMeshProUGUI textDisplay;
void Example()
{
textDisplay.text = "Example Text"
}
}
Example 2: unity change tmp text from script
using UnityEngine.UI;
using TMPro;
void Update()
{
TextMeshPro lemonsss = GetComponent<TextMeshPro>();
}
Example 3: unity get textmesh pro component
GetComponent<TMPro.TextMeshProUGUI>().text
Example 4: how to change textMesh Pro unity
// If you are trying to chnage the text on a TextMeshPro:
public TextMeshPro TextMeshProObject;
//you shouldnt need to get component the editor should take care of this for you when
//you drop it since you have the object set to TextMeshPro and not just GameObject
TextMeshProObject = GetComponent<TextMeshPro>();
TextMeshProObject.text = "Hello";
// If you are trying to change the text from a gameobject:
TextMeshProUGUI TextMeshProLable = YourGameObject.GetComponent<TextMeshProUGUI>();
TextMeshProLable.text = "Your Text"