How to view qDebug() in Visual Studio?
There is an easier way:
Go to Project Properties > Linker > System : set SubSystem to "SUBSYSTEM:CONSOLE"
You will now get a console when you run your program and qDebug() will be redirected to it. (You can also use std::cout)
When you run the program with an attached debugger, it will show in the Output Window of Visual Studio, but for Debug purposes i often redirect the debug output to some kind of nice log window, which you can do by using the function qInstallMsgHandler
:
the code that i use:
#include <qapplication.h>
#include <qwidget.h>
#include <qplaintextedit.h>
#include <qmetaobject.h>
#include <qthread.h>
#include <qboxlayout.h>
#include <qdatetime.h>
#include <qdebug.h>
#include <cstdio>
#include <cassert>
QWidget *DEBUG_MESSAGE_DISPLAY_WIDGET = NULL;
QPlainTextEdit *DEBUG_MESSAGE_DISPLAY_TEXTEDIT = NULL;
void setupDebugDisplay();
void debugMessageDisplayFunc(QtMsgType type, const char *msg);
int main( int argc, char* argv[] )
{
QApplication a( argc, argv );
a.setQuitOnLastWindowClosed( true );
setupDebugDisplay();
// your code here.... e.g:
// YourMainWindow mainWindow;
int ret = a.exec();
delete DEBUG_MESSAGE_DISPLAY_WIDGET;
return ret;
}
void setupDebugDisplay()
{
QWidget *widget = new QWidget();
widget->setWindowTitle( "Debug Log" );
widget->setAttribute( Qt::WA_QuitOnClose, false ); //quit only when mainwindow is closed
QBoxLayout* layout = new QVBoxLayout();
widget->setLayout( layout );
QPlainTextEdit *textEdit = new QPlainTextEdit( widget );
QFont font = QFont( "Monospace" );
font.setStyleHint(QFont::TypeWriter);
textEdit->setFont( font );
textEdit->setReadOnly(true);
layout->addWidget( textEdit );
widget->show();
DEBUG_MESSAGE_DISPLAY_WIDGET = widget;
DEBUG_MESSAGE_DISPLAY_TEXTEDIT = textEdit;
qInstallMsgHandler(debugMessageDisplayFunc);
}
void debugMessageDisplayFunc(QtMsgType type, const char *msg)
{
bool do_abort = false;
const char* msgTypeStr = NULL;
switch (type) {
case QtDebugMsg:
msgTypeStr = "Debug";
break;
case QtWarningMsg:
msgTypeStr = "Warning";
break;
case QtCriticalMsg:
msgTypeStr = "Critical";
break;
case QtFatalMsg:
msgTypeStr = "Fatal";
do_abort = true;
default:
assert(0);
return;
}
QTime now = QTime::currentTime();
QString formattedMessage =
QString::fromLatin1("%1 %2 %3")
.arg(now.toString("hh:mm:ss:zzz"))
.arg(msgTypeStr).arg(msg);
// print on console:
fprintf( stderr, "%s\n", formattedMessage.toLocal8Bit().constData() );
// print in debug log window
{
bool isMainThread = QThread::currentThread() == QApplication::instance()->thread();
if(DEBUG_MESSAGE_DISPLAY_TEXTEDIT)
{
if( isMainThread )
DEBUG_MESSAGE_DISPLAY_TEXTEDIT->appendPlainText( formattedMessage );
else // additional code, so that qDebug calls in threads will work aswell
QMetaObject::invokeMethod( DEBUG_MESSAGE_DISPLAY_TEXTEDIT, "appendPlainText", Qt::QueuedConnection, Q_ARG( QString, formattedMessage ) );
}
}
}
It redirect to Output windows of visual studio.