How we can connect the signals and slot with different arguments?
A simple method is to have an intermediate slot that calls the slot that you want. e.g.
connect(src, SIGNAL(linkActivated(QString)), this, SLOT(receiveLink(QString)));
and then
void receiveLink(QString blah)
{
int response = someFunction(blah);
mybutton->call(response);
}
You have to define some way to interpret the string into an int.
From the signals slots documentation:
The signature of a signal must match the signature of the receiving slot. (In fact a slot may have a shorter signature than the signal it receives because it can ignore extra arguments.)
This means that a signal of the form
signal(int, int, QString
)
can only be connected with slots with the following signatures
slot1(int, int, QString)
slot2(int, int)
slot3(int)
slot4()
As koan suggests the best approach is to use another slot with a QString argument and then call the slot you actually want.
Default values for slot parameters helps very well. This allow to connect signals with different signatures to slot (vice versa to @pnezis answer):
private slots:
void slot( int x = 10, int y = 20, QString text = QString() );
may be connected to different signals:
signal1(int, int, QString)
signal2(int, int)
signal3(int)
signal4()
Also Qt 4.8 suggest useful QSignalMapper class:
This class collects a set of parameterless signals, and re-emits them with integer, string or widget parameters corresponding to the object that sent the signal.
But only for one parameter:
QSignalMapper* mapper = new QSignalMapper(this) ;
connect(action, SIGNAL(triggered()), mapper, SLOT(map())) ;
mapper->setMapping(action, "param value") ;
connect(mapper, SIGNAL(mapped(const QString &)),
this, SIGNAL(clicked(const QString &)));