Example 1: python pyautogui
>>> import pyautogui
>>> screenWidth, screenHeight = pyautogui.size() # Returns two integers, the width and height of the screen. (The primary monitor, in multi-monitor setups.)
>>> currentMouseX, currentMouseY = pyautogui.position() # Returns two integers, the x and y of the mouse cursor's current position.
>>> pyautogui.moveTo(100, 150) # Move the mouse to the x, y coordinates 100, 150.
>>> pyautogui.click() # Click the mouse at its current location.
>>> pyautogui.click(200, 220) # Click the mouse at the x, y coordinates 200, 220.
>>> pyautogui.move(None, 10) # Move mouse 10 pixels down, that is, move the mouse relative to its current position.
>>> pyautogui.doubleClick() # Double click the mouse at the
>>> pyautogui.moveTo(500, 500, duration=2, tween=pyautogui.easeInOutQuad) # Use tweening/easing function to move mouse over 2 seconds.
>>> pyautogui.write('Hello world!', interval=0.25) # Type with quarter-second pause in between each key.
>>> pyautogui.press('esc') # Simulate pressing the Escape key.
>>> pyautogui.keyDown('shift')
>>> pyautogui.write(['left', 'left', 'left', 'left', 'left', 'left'])
>>> pyautogui.keyUp('shift')
>>> pyautogui.hotkey('ctrl', 'c')
Example 2: pyautogui moveTo overtime
import pyautogui
#pyautogui.moveTo(X, Y, Seconds)
pyautogui.moveTo(100, 100, 2) #Move to X=100, Y=100 over a 2 seconds period
Example 3: javascript mouse drag coordinates
<!DOCTYPE html>
<html>
<head>
<meta name="viewport"
content="width=device-width,
initial-scale=1.0,
user-scalable=no" />
<title>Drag/Drop/Bounce</title>
<style>
#container {
width: 100%;
height: 400px;
background-color: #333;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
border-radius: 7px;
touch-action: none;
}
#item {
width: 100px;
height: 100px;
background-color: rgb(245, 230, 99);
border: 10px solid rgba(136, 136, 136, .5);
border-radius: 50%;
touch-action: none;
user-select: none;
}
#item:active {
background-color: rgba(168, 218, 220, 1.00);
}
#item:hover {
cursor: pointer;
border-width: 20px;
}
</style>
</head>
<body>
<div id="outerContainer">
<div id="container">
<div id="item">
</div>
</div>
</div>
<script>
var dragItem = document.querySelector("#item");
var container = document.querySelector("#container");
var active = false;
var currentX;
var currentY;
var initialX;
var initialY;
var xOffset = 0;
var yOffset = 0;
container.addEventListener("touchstart", dragStart, false);
container.addEventListener("touchend", dragEnd, false);
container.addEventListener("touchmove", drag, false);
container.addEventListener("mousedown", dragStart, false);
container.addEventListener("mouseup", dragEnd, false);
container.addEventListener("mousemove", drag, false);
function dragStart(e) {
if (e.type === "touchstart") {
initialX = e.touches[0].clientX - xOffset;
initialY = e.touches[0].clientY - yOffset;
} else {
initialX = e.clientX - xOffset;
initialY = e.clientY - yOffset;
}
if (e.target === dragItem) {
active = true;
}
}
function dragEnd(e) {
initialX = currentX;
initialY = currentY;
active = false;
}
function drag(e) {
if (active) {
e.preventDefault();
if (e.type === "touchmove") {
currentX = e.touches[0].clientX - initialX;
currentY = e.touches[0].clientY - initialY;
} else {
currentX = e.clientX - initialX;
currentY = e.clientY - initialY;
}
xOffset = currentX;
yOffset = currentY;
setTranslate(currentX, currentY, dragItem);
}
}
function setTranslate(xPos, yPos, el) {
el.style.transform = "translate3d(" + xPos + "px, " + yPos + "px, 0)";
}
</script>
</body>
</html>
Example 4: html dragging get mouse position
// JavaScript
document.addEventListener("dragover", function(e){
e = e || window.event;
var dragX = e.pageX, dragY = e.pageY;
console.log("X: "+dragX+" Y: "+dragY);
}, false);
// jQuery
$("body").bind("dragover", function(e){
var dragX = e.pageX, dragY = e.pageY;
console.log("X: "+dragX+" Y: "+dragY);
});