how to make an objects size change with the screen size in unity code example
Example 1: get the size of the screen javascript
window.screen.height;
window.screen.width;
Example 2: Make a VStack fill the width of the screen in SwiftUI
struct ContentView : View {
var body: some View {
VStack(alignment: .leading) {
Text("Hello World")
.font(.title)
Text("Another")
.font(.body)
Spacer()
}
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: .infinity, alignment: .topLeading)
.background(Color.red)
}
}
Example 3: how to make a fixed size array in java
dataType[] arrayRefVar = new dataType[arraySize];