how to make an objects size change with the screen size in unity code example

Example 1: get the size of the screen javascript

window.screen.height;
window.screen.width;

Example 2: Make a VStack fill the width of the screen in SwiftUI

struct ContentView : View {
        var body: some View {
            VStack(alignment: .leading) {
                Text("Hello World")
                    .font(.title)
                Text("Another")
                    .font(.body)
                Spacer()
            }
            .frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: .infinity, alignment: .topLeading)
            .background(Color.red)
        }
    }

Example 3: how to make a fixed size array in java

dataType[] arrayRefVar = new dataType[arraySize];

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