#if DEBUG vs. Conditional("DEBUG")

It really depends on what you're going for:

  • #if DEBUG: The code in here won't even reach the IL on release.
  • [Conditional("DEBUG")]: This code will reach the IL, however calls to the method will be omitted unless DEBUG is set when the caller is compiled.

Personally I use both depending on the situation:

Conditional("DEBUG") Example: I use this so that I don't have to go back and edit my code later during release, but during debugging I want to be sure I didn't make any typos. This function checks that I type a property name correctly when trying to use it in my INotifyPropertyChanged stuff.

[Conditional("DEBUG")]
[DebuggerStepThrough]
protected void VerifyPropertyName(String propertyName)
{
    if (TypeDescriptor.GetProperties(this)[propertyName] == null)
        Debug.Fail(String.Format("Invalid property name. Type: {0}, Name: {1}",
            GetType(), propertyName));
}

You really don't want to create a function using #if DEBUG unless you are willing to wrap every call to that function with the same #if DEBUG:

#if DEBUG
    public void DoSomething() { }
#endif

    public void Foo()
    {
#if DEBUG
        DoSomething(); //This works, but looks FUGLY
#endif
    }

versus:

[Conditional("DEBUG")]
public void DoSomething() { }

public void Foo()
{
    DoSomething(); //Code compiles and is cleaner, DoSomething always
                   //exists, however this is only called during DEBUG.
}

#if DEBUG example: I use this when trying to setup different bindings for WCF communication.

#if DEBUG
        public const String ENDPOINT = "Localhost";
#else
        public const String ENDPOINT = "BasicHttpBinding";
#endif

In the first example, the code all exists, but is just ignored unless DEBUG is on. In the second example, the const ENDPOINT is set to "Localhost" or "BasicHttpBinding" depending on if DEBUG is set or not.


Update: I am updating this answer to clarify an important and tricky point. If you choose to use the ConditionalAttribute, keep in mind that calls are omitted during compilation, and not runtime. That is:

MyLibrary.dll

[Conditional("DEBUG")]
public void A()
{
    Console.WriteLine("A");
    B();
}

[Conditional("DEBUG")]
public void B()
{
    Console.WriteLine("B");
}

When the library is compiled against release mode (i.e. no DEBUG symbol), it will forever have the call to B() from within A() omitted, even if a call to A() is included because DEBUG is defined in the calling assembly.


Well, it's worth noting that they don't mean the same thing at all.

If the DEBUG symbol isn't defined, then in the first case the SetPrivateValue itself won't be called... whereas in the second case it will exist, but any callers who are compiled without the DEBUG symbol will have those calls omitted.

If the code and all its callers are in the same assembly this difference is less important - but it means that in the first case you also need to have #if DEBUG around the calling code as well.

Personally I'd recommend the second approach - but you do need to keep the difference between them clear in your head.


I'm sure plenty will disagree with me, but having spent time as a build guy constantly hearing "But it works on my machine!", I take the standpoint that you should pretty much never use either. If you really need something for testing and debugging, figure out a way to make that testability seperate from the actual production code.

Abstract the scenarios with mocking in unit tests, make one off versions of things for one off scenarios you want to test, but don't put tests for debug into the code for binaries which you test and write for production release. These debug tests just hide possible bugs from devs so they aren't found until later in the process.