in unity how to check if gameobject is active code example
Example 1: check if gameobject is active
if (gameObject.activeSelf)
{
}
Example 2: gameObject active
using UnityEngine;public class Example : MonoBehaviour
{
private GameObject[] cubes = new GameObject[10];
public float timer, interval = 2f; void Start()
{
Vector3 pos = new Vector3(-5, 0, 0); for (int i = 0; i < 10; i++)
{
cubes[i] = GameObject.CreatePrimitive(PrimitiveType.Cube);
cubes[i].transform.position = pos;
cubes[i].name = "Cube_" + i;
pos.x++;
}
} void Update()
{
timer += Time.deltaTime;
if (timer >= interval)
{
for (int i = 0; i < 10; i++)
{
int randomValue = Random.Range(0, 2);
if (randomValue == 0)
{
cubes[i].SetActive(false);
}
else cubes[i].SetActive(true);
}
timer = 0;
}
}
}