increase max numer of overloads a button can take unity code example
Example 1: How to give a QMenuBar button an action?
self.action = QAction(self)
self.action.setText("Action")
self.menubar.addAction(self.action)
self.action.triggered.connect(self.function)
Example 2: how do i limit the amount of prefabs in unity using c# script
CancelInvoke("Spawn");