Adding two floating-point numbers
I couldn't find any command line options that would do what you wanted. However, I did find a way to rewrite your code so that even with maximum optimizations (even architectural optimizations), neither GCC nor Clang compute the value at compile time. Instead, this forces them to output code that will compute the value at runtime.
C:
#include <fenv.h>
#include <stdio.h>
#pragma STDC FENV_ACCESS ON
// add with rounding up
double __attribute__ ((noinline)) addrup (double x, double y) {
int round = fegetround ();
fesetround (FE_UPWARD);
double r = x + y;
fesetround (round); // restore old rounding mode
return r;
}
int main(int c, char *v[]){
printf("%a\n", addrup (0x1.0p0, 0x1.0p-80));
}
This results in these outputs from GCC and Clang, even when using maximum and architectural optimizations:
gcc -S -x c -march=corei7 -O3
(Godbolt GCC):
addrup:
push rbx
sub rsp, 16
movsd QWORD PTR [rsp+8], xmm0
movsd QWORD PTR [rsp], xmm1
call fegetround
mov edi, 2048
mov ebx, eax
call fesetround
movsd xmm1, QWORD PTR [rsp]
mov edi, ebx
movsd xmm0, QWORD PTR [rsp+8]
addsd xmm0, xmm1
movsd QWORD PTR [rsp], xmm0
call fesetround
movsd xmm0, QWORD PTR [rsp]
add rsp, 16
pop rbx
ret
.LC2:
.string "%a\n"
main:
sub rsp, 8
movsd xmm1, QWORD PTR .LC0[rip]
movsd xmm0, QWORD PTR .LC1[rip]
call addrup
mov edi, OFFSET FLAT:.LC2
mov eax, 1
call printf
xor eax, eax
add rsp, 8
ret
.LC0:
.long 0
.long 988807168
.LC1:
.long 0
.long 1072693248
clang -S -x c -march=corei7 -O3
(Godbolt GCC):
addrup: # @addrup
push rbx
sub rsp, 16
movsd qword ptr [rsp], xmm1 # 8-byte Spill
movsd qword ptr [rsp + 8], xmm0 # 8-byte Spill
call fegetround
mov ebx, eax
mov edi, 2048
call fesetround
movsd xmm0, qword ptr [rsp + 8] # 8-byte Reload
addsd xmm0, qword ptr [rsp] # 8-byte Folded Reload
movsd qword ptr [rsp + 8], xmm0 # 8-byte Spill
mov edi, ebx
call fesetround
movsd xmm0, qword ptr [rsp + 8] # 8-byte Reload
add rsp, 16
pop rbx
ret
.LCPI1_0:
.quad 4607182418800017408 # double 1
.LCPI1_1:
.quad 4246894448610377728 # double 8.2718061255302767E-25
main: # @main
push rax
movsd xmm0, qword ptr [rip + .LCPI1_0] # xmm0 = mem[0],zero
movsd xmm1, qword ptr [rip + .LCPI1_1] # xmm1 = mem[0],zero
call addrup
mov edi, .L.str
mov al, 1
call printf
xor eax, eax
pop rcx
ret
.L.str:
.asciz "%a\n"
Now for the more interesting part: why does that work?
Well, when they (GCC and/or Clang) compile code, they try to find and replace values that can be computed at runtime. This is known as constant propagation. If you had simply written another function, constant propagation would cease to occur, since it isn't supposed to cross functions.
However, if they see a function that they could, in theory, substitute the code of in place of the function call, they may do so. This is known as function inlining. If function inlining will work on a function, we say that that function is (surprise) inlinable.
If a function always return the same results for a given set of inputs, then it is considered pure. We also say that it has no side effects (meaning it makes no changes to the environment).
Now, if a function is fully inlinable (meaning that it doesn't make any calls to external libraries excluding a few defaults included in GCC and Clang - libc
, libm
, etc.) and is pure, then they will apply constant propagation to the function.
In other words, if we don't want them to propagate constants through a function call, we can do one of two things:
- Make the function appear impure:
- Use the filesystem
- Do some bullshit magic with some random input from somewhere
- Use the network
- Use some syscall of some sort
- Call something from an external library unknown to GCC and/or Clang
- Make the function not fully inlinable
- Call something from an external library unknown to GCC and/or Clang
- Use
__attribute__ ((noinline))
Now, that last one is the easiest. As you may have surmised, __attribute__ ((noinline))
marks the function as non-inlinable. Since we can take advantage of this, all we have to do is make another function that does whatever computation we want, mark it with __attribute__ ((noinline))
, and then call it.
When it is compiled, they will not violate the inlining and, by extension, constant propagation rules, and therefore, the value will be computed at runtime with the appropriate rounding mode set.
clang or gcc -frounding-math
tells them that code might run with a non-default rounding mode. It's not fully safe (it assumes the same rounding mode is active the whole time), but better than nothing. You might still need to use volatile
to avoid CSE in some cases, or maybe the noinline wrapper trick from the other answer which in practice may work even better if you limit it to a single operation.
As you noticed, GCC doesn't support #pragma STDC FENV_ACCESS ON
. The default behaviour is like FENV_ACCESS OFF
. Instead, you have to use command line options (or maybe per-function attributes) to control FP optimizations.
As described in https://gcc.gnu.org/wiki/FloatingPointMath, -frounding-math
is not on by default, so GCC assumes the default rounding mode when doing constant propagation and other optimizations at compile-time.
But with gcc -O3 -frounding-math
, constant propagation is blocked. Even if you don't call fesetround
; what's actually happening is that GCC makes asm that's safe if the rounding mode had already been set to something else before main was even called.
But unfortunately, as the wiki notes, GCC still assumes that the same rounding mode is in effect everywhere (GCC bug #34678). That means it will CSE two calculations of the same inputs before/after a call to fesetround
, because it doesn't treat fesetround
as special.
#include <fenv.h>
#pragma STDC FENV_ACCESS ON
void foo(double *restrict out){
out[0] = 0x1.0p0 + 0x1.0p-80;
fesetround(FE_UPWARD);
out[1] = 0x1.0p0 + 0x1.0p-80;
}
compiles as follows (Godbolt) with gcc10.2 (and essentially the same with clang10.1). Also includes your main
, which does make the asm you want.
foo:
push rbx
mov rbx, rdi
sub rsp, 16
movsd xmm0, QWORD PTR .LC1[rip]
addsd xmm0, QWORD PTR .LC0[rip] # runtime add
movsd QWORD PTR [rdi], xmm0 # store out[0]
mov edi, 2048
movsd QWORD PTR [rsp+8], xmm0 # save a local temporary for later
call fesetround
movsd xmm0, QWORD PTR [rsp+8]
movsd QWORD PTR [rbx+8], xmm0 # store the same value, not recalc
add rsp, 16
pop rbx
ret
This is the same problem @Marc Glisse warned about in comments under the other answer in case your noinline function did the same math before and after changing the rounding mode.
(And also that it's partly luck that GCC chose not to do the math before calling fesetround
the first time, so it would only have to spill the result instead of both inputs. x86-64 System V doesn't have any call-preserved XMM regs.)