Advantages of pass-by-value and std::move over pass-by-reference

/* (0) */ 
Creature(const std::string &name) : m_name{name} { }
  • A passed lvalue binds to name, then is copied into m_name.

  • A passed rvalue binds to name, then is copied into m_name.


/* (1) */ 
Creature(std::string name) : m_name{std::move(name)} { }
  • A passed lvalue is copied into name, then is moved into m_name.

  • A passed rvalue is moved into name, then is moved into m_name.


/* (2) */ 
Creature(const std::string &name) : m_name{name} { }
Creature(std::string &&rname) : m_name{std::move(rname)} { }
  • A passed lvalue binds to name, then is copied into m_name.

  • A passed rvalue binds to rname, then is moved into m_name.


As move operations are usually faster than copies, (1) is better than (0) if you pass a lot of temporaries. (2) is optimal in terms of copies/moves, but requires code repetition.

The code repetition can be avoided with perfect forwarding:

/* (3) */
template <typename T,
          std::enable_if_t<
              std::is_convertible_v<std::remove_cvref_t<T>, std::string>, 
          int> = 0
         >
Creature(T&& name) : m_name{std::forward<T>(name)} { }

You might optionally want to constrain T in order to restrict the domain of types that this constructor can be instantiated with (as shown above). C++20 aims to simplify this with Concepts.


In C++17, prvalues are affected by guaranteed copy elision, which - when applicable - will reduce the number of copies/moves when passing arguments to functions.


  1. Did I understand correctly what is happening here?

Yes.

  1. Is there any upside of using std::move over passing by reference and just calling m_name{name}?

An easy to grasp function signature without any additional overloads. The signature immediately reveals that the argument will be copied - this saves callers from wondering whether a const std::string& reference might be stored as a data member, possibly becoming a dangling reference later on. And there is no need to overload on std::string&& name and const std::string& arguments to avoid unnecessary copies when rvalues are passed to the function. Passing an lvalue

std::string nameString("Alex");
Creature c(nameString);

to the function that takes its argument by value causes one copy and one move construction. Passing an rvalue to the same function

std::string nameString("Alex");
Creature c(std::move(nameString));

causes two move constructions. In contrast, when the function parameter is const std::string&, there will always be a copy, even when passing an rvalue argument. This is clearly an advantage as long as the argument type is cheap to move-construct (this is the case for std::string).

But there is a downside to consider: the reasoning doesn't work for functions that assign the function argument to another variable (instead of initializing it):

void setName(std::string name)
{
    m_name = std::move(name);
}

will cause a deallocation of the resource that m_name refers to before it's reassigned. I recommend reading Item 41 in Effective Modern C++ and also this question.

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C++