Advice on Learning "How to Think Functional"?
An answer is that functional programming is to program using functions, as they are defined in mathematics (in short, side-effect free things that map values from the domain to the codomain). To actually translate that into "how to think" is the hand-waving part that is difficult to be exhaustive about, but I'll sample some of my thoughts:
- The definition is more important than the efficiency. That is, an obviously correct implementation of a function that one can understand all of the behaviour of is better than a complex optimized one that is hard to reason about. (And should be preferred as long as possible; until there is evidence one must break this nice property.)
- A mathematical function has no side-effects. A useful program must have side-effects. A functional programmer is aware of side effects, as a very dangerous and complicating thing, and designs the program as a bunch of functions that take output values from one side-effect and creates input values to the next side-effect.
Number one is associated with the vague: "elegant code". List comprehensions can present very succinct and mathematical-equations like definitions of functions. Just look at the quick-sort implemented with LCs. This is how I define elegance, succinct and makes all behaviours clear. Not that perl code-golf where you are most often terse and cryptic.
Number two is something that I use day to day in all programming. Divide code into functions (methods, routines, etc...) of current state that are side-effect free computations giving inputs to the next action to take (even which the next action to take is). When the value is returned, give it to a routine that performs the action that is described, then start over.
In my head I diagram an Erlang process as a state machine graph, where each vertex is a side-effect and a function whose output is which edge to chose out of the vertex. The high regard of side-effects is something the functional programming paradigm taught me. Especially in Erlang, since side-effects really matter in concurrency, and Erlang makes concurrency very available.
The same way some isolated tribes have only one word for numbers above 3, or no words for "mine"/"yours". It feels like popular languages do not have words for "this will cause a side-effect", but Functional Programming has it. It is forcing you to be aware of it all the time, and that is a good thing.
After a while, I found that functional programming [...] encourages a "top down" design.
Well, it's not about "top down" or "bottom up" design really. It's about focusing on the "what" of the problem at hand, rather than the "how". When I started off with functional programming, I found that I kept recalling imperative constructs like the nested for
loop in C. Then I quickly found out that trying to translate my imperative thinking to functional constructs was very difficult. I'll try to give you a more concrete example. I'll implement an equivalent program in C and Haskell and attempt to trace my thought process in both cases. Note that I've been explicitly verbose for the purpose of explanation.
In C:
#include <stdio.h>
int main(void)
{
int i, inputNumber, primeFlag = 1;
scanf("%d", &inputNumber);
for(i = 2; i <= inputNumber / 2; i ++)
{
if (inputNumber % i == 0)
{
primeFlag = 0;
break;
}
}
if (primeFlag == 0) printf("False\n");
else printf ("True\n");
return 0;
}
Trace of my thought process:
- Think in steps. First, accept a number from the user. Let this number be called
inputNumber
. scanf() written. - Basic algorithm: A number is prime unless otherwise proven.
primeFlag
declared and set equal to1
. - Check
primeNumber
against every number from 2 toprimeNumber/2
.for
loop started. Declared a loop variablei
to checkprimeNumber
against. - To disprove our initial assertion that the number is prime, check
primeNumber
against eachi
. The moment we find even onei
that dividesprimeNumber
, setprimeFlag
to0
andbreak
. Loop body written. - After going through our rigorous checking process in the
for
loop, check the value ofprimeFlag
and report it to the user. printf() written.
In Haskell:
assertPrime :: (Integral a) => a -> Bool
assertPrime x = null divisors
where divisors = takeWhile (<= div x 2) [y | y <- [2..], mod x y == 0]
Trace of my thought process:
- A number is prime if it has no divisors but one and itself. So,
null divisors
. - How do we build
divisors
? First, let's write down a list of possible candidates. Wrote down Texas range from 2 to number/2. - Now, filter the list, and pick out only items that are really divisors of the number. Wrote the filter
mod x y == 0
I want to get advice about how to "think in functional language"
Ok, first and foremost, think "what", not "how". This can take a lot of practice to get used to. Also, if you were formerly a C/C++ programmer like me, stop worrying about memory! Modern languages have a garbage collector, and it's written for you to use- so don't even try to modify variables in place. Another thing that has personally helped me: write down English-like definitions in your program to abstract out the functions that do the heavy-lifting.