Any CPU dependent on C++/CLI dependent on native C dll (any cpu for c++/cli)
What you describe is known as "side-by-side assembly" (two versions of the same assembly, one 32 and the other 64 bit)... I think you will find these helpful:
- Using Side-by-Side assemblies to load the x64 or x32 version of a DLL
- http://blogs.msdn.com/b/gauravseth/archive/2006/03/07/545104.aspx
- http://www.thescarms.com/dotnet/Assembly.aspx
EDIT - as per comment:
Here you can find a walkthrough for exactly your scenario: .NET DLL wrapping C++/CLI DLL referencing a native DLL
For me solution was following:
Build x64 bit version of C++ library to output file xxx.x64.dll
Build x86 bit (Win32 platform) version of C++ library to output file xxx.x86.dll
Add them as content files to my wrapper C# project. Ex.:
<ItemGroup> <Content Include="..\..\$(Configuration)\xxx.x86.dll" Link="xxx.x86.dll"> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> </Content> <Content Include="..\..\$(Configuration)\xxx.x64.dll" Link="xxx.x64.dll"> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> </Content> </ItemGroup>
In C# Import functions from both x86 and x64 library versions. Ex.:
[DllImport("xxx.x86.dll", EntryPoint = "FunctionName", SetLastError = true, CharSet = CharSet.Unicode, ExactSpelling = true, CallingConvention = CallingConvention.Cdecl)] public static extern void FunctionNamex86(); [DllImport("xxx.x64.dll", EntryPoint = "FunctionName", SetLastError = true, CharSet = CharSet.Unicode, ExactSpelling = true, CallingConvention = CallingConvention.Cdecl)] public static extern void FunctionNamex64();
In C# implement function that calls correct overload based on current platform. Ex.:
public static void FunctionName() { if (Environment.Is64BitProcess) FunctionNamex64(); else FunctionNamex86(); }
Now C# project can be built as "Any CPU" and used by other multiplatform projects.
To distribute it as NuGet package, I use following NuSpec configuration:
<?xml version="1.0"?> <package> <metadata> <contentFiles> <files include="any/any/xxx.x64.dll" buildAction="None" copyToOutput="true" /> <files include="any/any/xxx.x86.dll" buildAction="None" copyToOutput="true" /> </contentFiles> </metadata> <files> <file src="Release/C#Wrapper.dll" target="lib" /> <file src="Release/xxx.x64.dll" target="content" /> <file src="Release/xxx.x86.dll" target="content" /> <file src="Release/xxx.x64.dll" target="contentFiles/any/any" /> <file src="Release/xxx.x86.dll" target="contentFiles/any/any" /> </files> </package>
Answer is mostly based on: Using a 32bit or 64bit dll in C# DllImport