Axis/Angle from rotation matrix
There is no need to use Eigensystem
or Eigenvectors
to find the axis of a rotation matrix. Instead, you can read the axis vector components off directly from the skew-symmetric matrix
$$a \equiv R^T-R$$
In three dimensions (which is assumed in the question), applying this matrix to a vector is equivalent to applying a cross product with a vector made up of the three independent components of $a$:
{1, -1, 1}Extract[a, {{3, 2}, {3, 1}, {2, 1}}]
This one-line method of finding the axis is applied in the following function. To get the angle of rotation, I construct two vectors ovec
, nvec
perpendicular to the axis and to each other, to find the cosine and sine of the angle using the Dot
product (could equally have used Projection
). To get a first vector ovec
that is not parallel to the axis, I permute the components of the axis vector using the fact that
Solve[{x, -y, z} == {y, z, x}, {x, y, z}]
(* ==> {{x -> 0, y -> 0, z -> 0}} *)
which means the above permutation with sign change of a nonzero axis vector is always different from the axis. This is sufficient to use Orthogonalize
and Cross
to get the desired orthogonal vectors.
axisAngle[m_] := Module[
{axis, ovec, nvec
},
{axis, ovec} =
Orthogonalize[{{1, -1, 1} #, Permute[#, Cycles[{{1, 3, 2}}]]}] &@
Extract[m - Transpose[m], {{3, 2}, {3, 1}, {2, 1}}];
(* nvec is orthogonal to axis and ovec: *)
nvec = Cross[axis, ovec];
{axis,
Arg[Complex @@ (((m.ovec).# &) /@ {ovec, nvec})]}
]
The angle is calculated with Arg
instead of ArcTan[x, y]
here because the latter throws an error for x = y = 0
.
Here I test the results of the function for 100
random rotation matrices:
testRotation[] := Module[
{m, a, axis, ovec, nvec,
v = Normalize[RandomReal[{0, 1}, {3}]],
α = RandomReal[{-Pi, Pi}], angle
},
m = RotationMatrix[α, v];
{axis, angle} = axisAngle[m];
Chop[
angle Dot[v, axis] - α
] === 0
]
And @@ Table[testRotation[], {100}]
(* ==> True *)
In the test, I have to account for the fact that if the function axisAngle
defined the axis vector with the opposite sign as the random test vector, I have to reverse the sign of the rotation angle. This is what the factor Dot[v, axis]
does.
Explanation of how the axis results from a skew-symmetric matrix
If $\vec{v}$ is the axis of rotation matrix $R$, then we have both $R\vec{v} = \vec{v}$ and $R^T\vec{v} = \vec{v}$ because $R^T$ is just the inverse rotation. Therefore, with $a \equiv R^T-R$ as above, we get
$$a \vec{v} = \vec{0}$$
Now the skew-symmetric property $a^T = -a$, which can be seen from its definition, means there are exactly three independent matrix element in $a$. They can be arranged in the form of a 3D vector $\vec{w}$ which must have the property $a \vec{w} = 0$. This vector is obtained in the Extract
line above. In fact, $a \vec{x} = \vec{w}\times \vec{x}$ for all $\vec{x}$, and hence if $a \vec{x} = 0$ then $\vec{x}\parallel\vec{w}$. Therefore, the vector $\vec{v}$ is also parallel to $\vec{w}$, and the latter is a valid representation of the rotation axis.
Edit 2: speed considerations
Since the algorithm above involves only elementary operations that can be compiled, it makes sense that a practical application of this approach would use Compile
. Then the function could be defined as follows (keeping the return values arranged as above):
Clear[axisAngle1, axisAngle]
axisAngle1 =
Compile[{{m, _Real, 2}},
Module[{axis, ovec, nvec, tvec, w, w1},
tvec = {m[[3, 2]] - m[[2, 3]], m[[3, 1]] - m[[1, 3]],
m[[2, 1]] - m[[1, 2]]};
If[tvec == {0., 0., 0.},
{#/Sqrt[#.#] &[#[[Last@Ordering[N[Abs[#]]]]] &[
1/2 (m + {{1, 0, 0}, {0, 1, 0}, {0, 0, 1}})]],
If[Sum[m[[i, i]], {i, 3}] == 3, 0, Pi] {1, 1, 1}},
axis = {1, -1, 1} tvec;
axis = axis/Sqrt[axis.axis];
w = {tvec[[2]], tvec[[3]], tvec[[1]]};
ovec = w - axis Dot[w, axis];
nvec = Cross[axis, ovec];
w1 = m.ovec;
{axis, {1, 1, 1} ArcTan[w1.ovec, w1.nvec]}
]
]
];
axisAngle[m_] := {#1, Last[#2]} & @@ axisAngle1[m]
The results are the same as for the previous definition of axisAngle
, but I now get a much faster execution as can be seen in this test:
tab = RotationMatrix @@ # & /@
Table[{RandomReal[{-Pi, Pi}],
Normalize[RandomReal[{0, 1}, {3}]]}, {100}];
timeAvg =
Function[func,
Do[If[# > 0.3, Return[#/5^i]] & @@ Timing@Do[func, {5^i}], {i, 0,
15}], HoldFirst];
timeAvg[axisAngle /@ tab]
(* ==> 0.000801259 *)
This is more than an order of magnitude faster than the un-compiled version. I removed Orthogonalize
from the code because I didn't find it in the list of compilable functions.
Note that Eigensystem
is not in that list, either.
Edit 3
The first version of axisAngle
demonstrated the basic math, but the compiled version axisAngle1
(together with the re-defined axisAngle
as a wrapper) is faster. One thing that was missing was the correct treatment of the edge case where the rotation is by exactly $\pi$ in angle.
I added that fix only to the compiled version (axisAngle1
) because I think that's the more practical version anyway. The trivial case of zero rotation angle was already included in the earlier version.
To explain the added code, first note that for angle $\pi$ you can't read off the axis from $R^T - R$ because the resulting matrix vanishes. To get around this singular case, we can use the geometric fact that a rotation by $\pi$ is equivalent to an inversion in the plane perpendicular to the rotation axis given by the unit vector $\vec{n}$. Therefore, if we form the sum of a vector $\vec{v}$ and its $\pi$-rotated counterpart, the components transverse to the rotation axis cancel and the result is always parallel to the axis. In matrix form,
$$(R+1)\vec{v} = 2\vec{n}(\vec{n}\cdot\vec{v}) = 2\left(\vec{n}\vec{n}^T\right)\vec{v} $$
Since this holds for all vectors, it is a matrix identity. The right-hand side contains a matrix $\vec{n}\vec{n}^T$ which must have at least one row that's nonzero. This row is proportional to $\vec{n}^T$, so you can read of the axis vector directly from $(R+1)$, again without any eigenvalue computations.
Here is a slightly shorter re-implementation of Jens's method, which uses the "Pixar method" (itself a modification of Frisvad's method) to generate an orthogonal basis:
axisAngleC = Compile[{{m, _Real, 2}},
Module[{ang, axis, ovec, nn, nvec, rm, s, w, w1, wm, xx, yy, zz},
axis = {m[[3, 2]] - m[[2, 3]], m[[1, 3]] - m[[3, 1]], m[[2, 1]] - m[[1, 2]]};
nn = Norm[axis];
If[nn == 0., (* singular case *)
ang = If[Total[Transpose[m, {1, 1}]] == 3., 0., π];
rm = 0.5 (m + {{1., 0., 0.}, {0., 1., 0.}, {0., 0., 1.}});
axis = rm[[Ordering[Max /@ Abs[rm], -1][[1]]]];
axis /= Norm[axis],
(* non-singular case *)
axis /= nn; {xx, yy, zz} = axis;
s = 2 UnitStep[zz] - 1; w = -1/(s + zz); w1 = xx yy w;
ovec = {1 + s w xx xx, s w1, -s xx};
nvec = {w1, s + w yy yy, -yy};
wm = m.ovec; ang = Arg[wm.ovec + I wm.nvec]];
Append[axis, ang]]];
Check with some randomly generated axis-angle pairs:
(* https://mathematica.stackexchange.com/a/111693 *)
rodrigues[th_, axis_?VectorQ] :=
First[LinearAlgebra`MatrixPolynomial[{{1, Sin[th], 2 Sin[th/2]^2}},
-LeviCivitaTensor[3, List].Normalize[axis]]]
Max[Table[With[{v = Normalize[RandomVariate[NormalDistribution[], 3]],
th = RandomReal[π]},
Norm[axisAngleC[rodrigues[th, v]] - Append[v, th], ∞]], {10^3}]] // Chop
0
Check singular cases:
axisAngleC[IdentityMatrix[3]]
{0., 0., 1., 0.}
Max[Table[With[{v = Normalize[RandomVariate[NormalDistribution[], 3]]},
Norm[Cross[Most[axisAngleC[RotationMatrix[π, v]]], v], ∞]], {10^3}]] // Chop
0
Here is a version for exact input that returns an inactivated RotationMatrix[]
:
axisAngle[m_?OrthogonalMatrixQ] /; Det[m] == 1 :=
Module[{ang, axis, ovec, nn, nvec, rm, s, w, w1, wm, xx, yy, zz},
axis = {m[[3, 2]] - m[[2, 3]], m[[1, 3]] - m[[3, 1]], m[[2, 1]] - m[[1, 2]]};
nn = Simplify[Norm[axis]];
If[nn == 0, (* singular case *)
ang = π Boole[Total[Diagonal[m]] < 3];
rm = (m + IdentityMatrix[3])/2;
axis = Normalize[Extract[rm, Ordering[Max /@ Abs[rm], -1]]],
(* non-singular case *)
{xx, yy, zz} = Simplify[axis/nn];
s = 2 UnitStep[zz] - 1; w = -1/(s + zz); w1 = xx yy w;
ovec = {1 + s w xx xx, s w1, -s xx};
nvec = {w1, s + w yy yy, -yy};
wm = m.ovec; ang = Arg[Simplify[wm.ovec + I wm.nvec]]];
Inactive[RotationMatrix][ang, axis]]
Since this question still seems to be alive after some time, I'm giving a solution from Presentations, which I sell. It has a routine RotationAngleAndAxis
and here it is used on the example.
<< Presentations`
r = {{0.966496, -0.214612, 0.14081}, {0.241415,
0.946393, -0.214612}, {-0.0872034, 0.241415, 0.966496}};
RotationAngleAndAxis[r]
(* {0.349066, {0.666667, 0.333333, 0.666667}} *)
Here is a short example of its use that checks the result. The axis vector is normalized. Notice that reversing the angle of rotation and the axis gives an equivalent rotation.
rotations =
Table[{RandomReal[{-π, π}],
Normalize[Array[RandomReal[{-1, 1}] &, {3}]]}, {2}]
(* {{2.90598, {-0.596373, -0.74938,
0.287697}}, {-2.44158, {0.331763, -0.943343, 0.00605196}}} *)
rotationMatrices = RotationMatrix @@@ rotations;
anglesAndAxes = RotationAngleAndAxis /@ rotationMatrices
(* {{2.90598, {-0.596373, -0.74938, 0.287697}}, {2.44158, {-0.331763,
0.943343, -0.00605196}}} *)
resultingMatrices = RotationMatrix @@@ anglesAndAxes;
rotationMatrices - resultingMatrices // Chop
Total[Flatten[%]]
(* {{{0, 0, 0}, {0, 0, 0}, {0, 0, 0}}, {{0, 0, 0}, {0, 0, 0}, {0, 0, 0}}} *)
(* 0 *)
The following is a test on 1000 initial rotation specifications. Notice also that I am comparing the resulting rotation matrices by a slightly risky procedure.
rotations =
Table[{RandomReal[{-π, π}],
Normalize[Array[RandomReal[{-1, 1}] &, {3}]]}, {1000}];
rotationMatrices = RotationMatrix @@@ rotations;
Timing[anglesAndAxes = RotationAngleAndAxis /@ rotationMatrices;]
resultingMatrices = RotationMatrix @@@ anglesAndAxes;
Total[Flatten[rotationMatrices - resultingMatrices // Chop]]
(* {0.873606, Null} *)
(* 0 *)
Presentations also has an EulerAngles
routine that will return the two sets of Euler angles for any of the possible sequence of rotations specified by strings. For example, here are the two sets of Euler angles of the example for two different rotation sequences.
EulerAngles[r, "ZXZ"]
EulerAngles[r, "XYZ"]
(* {{-0.346633, 0.259587, 0.580661}, {2.79496, -0.259587, -2.56093}} *)
(* {{0.244775, 0.0873143, 0.244775}, {-2.89682, 3.05428, -2.89682}} *)