Binding objects defined in code-behind
There's a much easier way of doing this. You can assign a Name to your Window or UserControl, and then binding by ElementName.
Window1.xaml
<Window x:Class="QuizBee.Host.Window1"
x:Name="Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<ListView ItemsSource="{Binding ElementName=Window1, Path=myDictionary}" />
</Window>
Window1.xaml.cs
public partial class Window1:Window
{
// the property must be public, and it must have a getter & setter
public Dictionary<string, myClass> myDictionary { get; set; }
public Window1()
{
// define the dictionary items in the constructor
// do the defining BEFORE the InitializeComponent();
myDictionary = new Dictionary<string, myClass>()
{
{"item 1", new myClass(1)},
{"item 2", new myClass(2)},
{"item 3", new myClass(3)},
{"item 4", new myClass(4)},
{"item 5", new myClass(5)},
};
InitializeComponent();
}
}
You can set the DataContext for your control, form, etc. like so:
DataContext="{Binding RelativeSource={RelativeSource Self}}"
Clarification:
The data context being set to the value above should be done at whatever element "owns" the code behind -- so for a Window, you should set it in the Window declaration.
I have your example working with this code:
<Window x:Class="MyClass"
Title="{Binding windowname}"
DataContext="{Binding RelativeSource={RelativeSource Self}}"
Height="470" Width="626">
The DataContext set at this level then is inherited by any element in the window (unless you explicitly change it for a child element), so after setting the DataContext for the Window you should be able to just do straight binding to CodeBehind properties from any control on the window.