Blinking effect on UILabel
You can do this within a block:
self.yourLabel.alpha = 1;
[UIView animateWithDuration:1.5 delay:0.5 options:UIViewAnimationOptionRepeat | UIViewAnimationOptionAutoreverse animations:^{
self.yourLabel.alpha = 0;
} completion:nil];
So you dont need a second method.
Swift 3
extension UILabel {
func startBlink() {
UIView.animate(withDuration: 0.8,
delay:0.0,
options:[.allowUserInteraction, .curveEaseInOut, .autoreverse, .repeat],
animations: { self.alpha = 0 },
completion: nil)
}
func stopBlink() {
layer.removeAllAnimations()
alpha = 1
}
}
You can simply make an extension to the UILabel class that will support the blinking effect. I don't think using a timer is a right approach since you won't have any fade effect.
Here is the Swift way to do this:
extension UILabel {
func blink() {
self.alpha = 0.0;
UIView.animateWithDuration(0.8, //Time duration you want,
delay: 0.0,
options: [.CurveEaseInOut, .Autoreverse, .Repeat],
animations: { [weak self] in self?.alpha = 1.0 },
completion: { [weak self] _ in self?.alpha = 0.0 })
}
}
Swift 3:
extension UILabel {
func blink() {
self.alpha = 0.0;
UIView.animate(withDuration: 0.8, //Time duration you want,
delay: 0.0,
options: [.curveEaseInOut, .autoreverse, .repeat],
animations: { [weak self] in self?.alpha = 1.0 },
completion: { [weak self] _ in self?.alpha = 0.0 })
}
}
EDIT Swift 3: Works for almost any view
extension UIView {
func blink() {
self.alpha = 0.0;
UIView.animate(withDuration: 0.8, //Time duration you want,
delay: 0.0,
options: [.curveEaseInOut, .autoreverse, .repeat],
animations: { [weak self] in self?.alpha = 1.0 },
completion: { [weak self] _ in self?.alpha = 0.0 })
}
}