brew install zlib-devel on Mac OS X Mavericks
xcode-select --install
doesn't solve this on Mojave for some reason.
Since this is the only library blocking, go to https://www.zlib.net and download source code. Select the "US (zlib.net)" hyperlink about halfway down the page for the tar.xz version.
Then find the download on your local machine and double click on the file. This will unzip the download and create a new folder in the same directly.
Then in Terminal:
cd
into the directory with the download- then
tar -xvf zlib-1.2.11.tar.xz
(Note thatzlib-1.2.11.tar.xz
may change depending on the latest version you've downloaded. Just run whatever file you're just downloaded.) - Change directories
cd zlib-1.2.11
./configure
make
make install
Just run in the command line:
xcode-select --install
In OS X 10.9+, the command line developer tools are now installed on demand. So after running this also zlib and zlib-devel should be available (no need for brew install zlib...)
After running
xcode-select --install
Make sure your export these variables for the compiler
and the pkg-config
to find zlib
For compilers to find zlib
you may need to set:
export LDFLAGS="-L/usr/local/opt/zlib/lib"
export CPPFLAGS="-I/usr/local/opt/zlib/include"
For pkg-config to find zlib you may need to set:
export PKG_CONFIG_PATH="/usr/local/opt/zlib/lib/pkgconfig"
This is solved my issue with zlib
zipimport.ZipImportError: can't decompress data; zlib not available
For OS X Mojave
sudo installer -pkg /Library/Developer/CommandLineTools/Packages/macOS_SDK_headers_for_macOS_10.14.pkg -target /
The reason is because Xcode Command Line tools no longer installs needed headers in /include. You have to run a separate command to install the needed headers.
As noted here - https://developer.apple.com/documentation/xcode_release_notes/xcode_10_release_notes
The command line tools will search the SDK for system headers by default. However, some software may fail to build correctly against the SDK and require macOS headers to be installed in the base system under /usr/include. If you are the maintainer of such software, we encourage you to update your project to work with the SDK or file a bug report for issues that are preventing you from doing so. As a workaround, an extra package is provided which will install the headers to the base system. In a future release, this package will no longer be provided. You can find this package at: /Library/Developer/CommandLineTools/Packages/macOS_SDK_headers_for_macOS_10.14.pkg To make sure that you're using the intended version of the command line tools, run xcode-select -s or xcode select -s /Library/Developer/CommandLineTools after installing.