building and accessing a list of types at compile time

A solution utilizing a common header, variadic templates and a macro:

// Header common.h

// A distinct Void type
struct Void {};

template <typename ...> struct concat;

template <template <typename ...> class List, typename T>
struct concat<List<Void>, T>
{
    typedef List<T> type;
};

template <template <typename ...> class List, typename ...Types, typename T>
struct concat<List<Types...>, T>
{
    typedef List<Types..., T> type;
};

template <typename...> struct TypeList {};

template <>
struct TypeList<Void> {};
typedef TypeList<Void> TypelistVoid;
#define TYPE_LIST TypelistVoid
// Header foo.h
#include <common.h>

class Foo { };

typedef typename concat<TYPE_LIST, Foo>::type TypeListFoo;
#undef TYPE_LIST
#define TYPE_LIST TypeListFoo
// Header bar.h
#include <common.h>

class Bar { };

typedef typename concat<TYPE_LIST, Bar>::type TypeListBar;
#undef TYPE_LIST
#define TYPE_LIST TypeListBar
// Header main.h 
#include "foo.h"
#include "bar.h"

struct list_of_types {
    typedef TYPE_LIST type;
};
// Or just typedef TYPE_LIST list_of_types;

// Test
#include <iostream>
#include <typeinfo>

template <template <typename ...> class List, typename T, typename ...Types>
void info();

template <typename T, typename ...Types>
inline void info(TypeList<T, Types...>) {
    std::cout << typeid(T).name() << std::endl;
    info(TypeList<Types...>());
}

template <typename T>
inline void info(TypeList<T>) {
    std::cout << typeid(T).name() << std::endl;
}

int main() {
    info(list_of_types::type());
    return 0;
}