c++ and opencv get and set pixel color to Mat

You did everything except copying the new pixel value back to the image.

This line takes a copy of the pixel into a local variable:

Vec3b color = image.at<Vec3b>(Point(x,y));

So, after changing color as you require, just set it back like this:

image.at<Vec3b>(Point(x,y)) = color;

So, in full, something like this:

Mat image = img;
for(int y=0;y<img.rows;y++)
{
    for(int x=0;x<img.cols;x++)
    {
        // get pixel
        Vec3b & color = image.at<Vec3b>(y,x);

        // ... do something to the color ....
        color[0] = 13;
        color[1] = 13;
        color[2] = 13;

        // set pixel
        //image.at<Vec3b>(Point(x,y)) = color;
        //if you copy value
    }
}

I would not use .at for performance reasons.

Define a struct:

//#pragma pack(push, 2) //not useful (see comments below)
struct BGR {
    uchar blue;
    uchar green;
    uchar red;  };

And then use it like this on your cv::Mat image:

BGR& bgr = image.ptr<BGR>(y)[x];

image.ptr(y) gives you a pointer to the scanline y. And iterate through the pixels with loops of x and y


just use a reference:

Vec3b & color = image.at<Vec3b>(y,x);
color[2] = 13;