CALayer frame origin.y is flipped, 0 is at the bottom?
You can flip the coordinate system to behave like iOS like this...
layer.sublayerTransform = CATransform3DMakeScale(1.0f, -1.0f, 1.0f);
You can flip the coordinate system to behave like iOS like this...
layer.sublayerTransform = CATransform3DMakeScale(1.0f, -1.0f, 1.0f);