CGRectMake, CGPointMake, CGSizeMake, CGRectZero, CGPointZero is unavailable in Swift
CGRect
Can be simply created using an instance of a CGPoint
or CGSize
, thats given below.
let rect = CGRect(origin: CGPoint(x: 0,y :0), size: CGSize(width: 100, height: 100))
// Or
let rect = CGRect(origin: .zero, size: CGSize(width: 100, height: 100))
Or if we want to specify each value in CGFloat
or Double
or Int
, we can use this method.
let rect = CGRect(x: 0, y: 0, width: 100, height: 100) // CGFloat, Double, Int
CGPoint
Can be created like this.
let point = CGPoint(x: 0,y :0) // CGFloat, Double, Int
CGSize
Can be created like this.
let size = CGSize(width: 100, height: 100) // CGFloat, Double, Int
Also size and point with 0 as the values, it can be done like this.
let size = CGSize.zero // width = 0, height = 0
let point = CGPoint.zero // x = 0, y = 0, equal to CGPointZero
let rect = CGRect.zero // equal to CGRectZero
CGRectZero
& CGPointZero
replaced with CGRect.zero
& CGPoint.zero
in Swift 3.0
.
Quick fix for CGRectMake , CGPointMake, CGSizeMake in Swift3 & iOS10
Add these extensions :
extension CGRect{
init(_ x:CGFloat,_ y:CGFloat,_ width:CGFloat,_ height:CGFloat) {
self.init(x:x,y:y,width:width,height:height)
}
}
extension CGSize{
init(_ width:CGFloat,_ height:CGFloat) {
self.init(width:width,height:height)
}
}
extension CGPoint{
init(_ x:CGFloat,_ y:CGFloat) {
self.init(x:x,y:y)
}
}
Then go to "Find and Replace in Workspace" Find CGRectMake , CGPointMake, CGSizeMake and Replace them with CGRect , CGPoint, CGSize
These steps might save all the time as Xcode right now doesn't give us quick conversion from Swift 2+ to Swift 3
In Swift 3, you can simply use CGPoint.zero
or CGRect.zero
in place of CGRectZero
or CGPointZero
.
However, in Swift 4, CGRect.zero
and 'CGPoint.zero'
will work