Close AVPlayer when movie is complete
This is working code in swift 5.3 and iOS 14.2, try this and let me know...:)
import UIKit
import AVKit
import AVFoundation
class ViewController: UIViewController {
let playerViewController = AVPlayerViewController()
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
@IBAction func playButton(_ sender: AnyObject) {
let movieURL = Bundle.main.url(forResource: "ElephantSeals", withExtension: "mp4")!
let player = AVPlayer(url: movieURL as URL)
playerViewController.player = player
NotificationCenter.default.addObserver(self, selector: #selector(playerDidFinishPlaying), name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: playerViewController.player?.currentItem)
self.present(playerViewController, animated: true) {
self.playerViewController.player!.play()
}
}
@objc func playerDidFinishPlaying(note: NSNotification) {
self.playerViewController.dismiss(animated: true)
}
}
You can download sample project for same from here https://github.com/deepakiosdev/AVPlayerViewControllerDemo
Using NSNotificationCenter you can do this .
NotificationCenter.default.addObserver(self, selector: #selector(ViewController.playerDidFinishPlaying), name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: videoPlayer!.currentItem)
@objc func playerDidFinishPlaying(note: NSNotification) {
// here you can do your dismiss controller logic
AVPlayerViewController.dismiss(animated: true)
print("Video Finished")
}
Swift 4
let playerController = AVPlayerViewController()
private func playVideo() {
guard let path = Bundle.main.path(forResource: "p810", ofType:"mp4") else {
debugPrint("video.m4v not found")
return
}
let player = AVPlayer(url: URL(fileURLWithPath: path))
playerController.player = player
NotificationCenter.default.addObserver(self, selector: #selector(playerDidFinishPlaying), name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: playerController.player?.currentItem)
present(playerController, animated: true) {
player.play()
}
}
@objc func playerDidFinishPlaying(note: NSNotification) {
playerController.dismiss(animated: true, completion: nil)
}